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			<title><![CDATA[3rd Ed. Grunt Fantasy Battles: Spell Cards Set #1]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=50845]]></link> 
			<pubDate>Sun, 28 Oct 2007 12:03:16 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/50845-thumb100.jpg" border="0" alt="3rd Ed. Grunt Fantasy Battles: Spell Cards Set #1" title=" 3rd Ed. Grunt Fantasy Battles: Spell Cards Set #1 " align="left"><b>Publisher</b>: Guild of Blades<br />Grunt 3rd Edition: Spell Card Set #1 brings all new strategies to the Grunt 3rd Edition Fantasy Miniatures game. Spell Card Set #1 introduces game rules that allow each player the option of spending 5 army points for the ability to build and utilize their own custom Spell Card deck. During game play all players with custom Spell Card decks will have the option of drawing cards from their custom Spell Card deck or from their Battle Deck (be it the standard community deck or a custom deck). <br /><p><br /><b>66 Unique Spell Cards</b> allow players to customize their Spell Deck in a wide variety of ways to tailor their deck to support their favorite army building and combat strategies for Grunt. Custom Spell Cards come in two power levels; Level 1 cards are standard cards and a player may utilize up to 5 copies of such cards in their custom Spell Card Deck, while Level 2 cards are much more powerful and a player is limited to just one copy of such cards per deck. Decks must comprise at least 60 total cards but may be larger. Additionally, Spell Cards just like Spells are classified as spells that may be  and quot;channeled and quot; or magics that are  and quot;globa and quot; affects.</p><p><br />So pick up Grunt Spell Cards Set #1 and gain the ability to customize your army even further to gain those unique and unpredictable advantages against your next foes...</p><p><br />------------</p><p><br />Don and #39;t own <b>Grunt 3rd Edition</b> yet? No problem, it is available now and for only <b>$3.99</b>. See the page below for further details.<br /><br /><u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> </p><p><br /><br />Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[3rd Ed. Grunt Fantasy Battles: Cards Set #1]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=24019]]></link> 
			<pubDate>Tue, 02 Jan 2007 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/24019-thumb100.gif" border="0" alt="3rd Ed. Grunt Fantasy Battles: Cards Set #1" title=" 3rd Ed. Grunt Fantasy Battles: Cards Set #1 " align="left"><b>Publisher</b>: Guild of Blades<br />Grunt 3rd Edition: Battle Card Set #1 brings all new strategies to the Grunt 3rd Edition Fantasy Miniatures game. Battle Card Set #1 introduces game rules that allow each player the option of spending 5 army points for the ability to build and utilize their own custom Battle Card deck. During game play all players with custom Battle Card decks will draw cards from their own custom deck while all players that did not chose that army will draw cards from the standard Grunt Battle Cards deck as per the standard rules. <p> <b>90 Unique Battle Cards</b> allow players to customize their battle deck in a wide variety of ways to tailor their deck to support their favorite army building and combat strategies for Grunt. Custom Battle Cards come in two power levels; Level 1 cards are standard cards and a player may utilize up to 5 copies of such cards in their custom Battle Deck, while Level 2 cards are much more powerful and a player is limited to just one copy of such cards per deck. Decks must comprise at least 60 total cards but may be larger. </p><p> So pick up Grunt Battle Cards Set #1 and gain the ability to customize your army even further to gain those unique and unpredictable advantages against your next foes... </p><p> and nbsp;</p><p> Don and #39;t own <b>Grunt 3rd Edition</b> yet? No problem, it is available now and for only <b>$3.99</b>. See the page below for further details. </p><p> <u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> <br /> </p><p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[3rd Ed: Grunt Fantasy Miniature Battles]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=18512]]></link> 
			<pubDate>Sat, 25 Jun 2005 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/18512-thumb100.jpg" border="0" alt="3rd Ed: Grunt Fantasy Miniature Battles" title=" 3rd Ed: Grunt Fantasy Miniature Battles " align="left"><b>Publisher</b>: Guild of Blades<br /><table border="0"> <tbody><tr><td> <b>Grunt Fantasy Miniature Battles</b> is back!. <p> <br /> First printed in 1996, in the years since Grunt has sold thousands and thousands of copies over four print versions (Original 1st edition, 2nd Edition, 2nd Edition: Deluxe and 2nd Edition: Deluxe 2 player Box Set). Now newly updated to Grunt 3rd Edition, this revised edition of Grunt has brought the game system back to its roots, a fast paced, easy to learn all purpose fantasy miniatures system thats extremely affordable. </p><p> Grunt is a unique miniatures system that focusses on army development, where you may recruit new units through the course of game play, plus have existing units gain experience points and levels. With expansion sets you can expand your army building options to include skills, abilities, expand your kingdom, customize your castles, add wizardry, monsters, magical items, develop heroes and immortals and more. </p><p> and nbsp;</p></td> </tr></tbody></table> <table border="0"> <tbody><tr><td valign="top"> In this fashion, you strive to build up your army and kingdom over multiple battles (game sessions). You must weigh the costs to your army to achieve victory in your battle today against the gains victory can gain for your army for the long haul. <p> Grunt 3rd Edition is a complete miniatures game system, including game rules, 45 Battle Cards, a castle template, city template, assorted cut-out Battlefield Markers, plus cut-out army units enough to field two complete armies. And, of course, you can always print out more as needed!. </p><p> <b>Includes:</b> <br />Cover + 38 pages <br />- Game Rules <br />- 45 Battle Cards <br />- Castle Template <br />- City template <br />- 2 Cut-Out Armies <br />- Assorted Battlefield Markers that include Supply, Traps, Cavalry, Fortifications, Fortresses, Scaling Ropes, Ballisti, Siege Towers, Castle Defenses, and Catapults. </p></td> <td> <img src="http://www.guildofblades.com/grunt-tower-info.gif" border="0" /> </td> </tr></tbody></table> <p> and nbsp;</p> <br /> <p> and nbsp;</p><p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[3rd Ed: Grunt Kingdoms]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20032]]></link> 
			<pubDate>Fri, 20 Jan 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20032-thumb100.jpg" border="0" alt="3rd Ed: Grunt Kingdoms" title=" 3rd Ed: Grunt Kingdoms " align="left"><b>Publisher</b>: Guild of Blades<br />The Grunt 3rd Edition Kingdoms sourcebook allows players to develop their Grunt armies in all new and unique ways. Rather than looking for more ways to build up the strength of your existing army, Grunt Kingdoms lets you build up the infrastructure of your kingdom itself. Establish a mint and standard coinage for your kingdom, a variety of different and powerful guild type, ports and ships, expert craftment, mines, agriculture and farms, ranches, and much more. <p> This sourcebook includes: </p><p> Cover + 23 Pages. A few kingdom features you can now invest into are: </p><p> <b>1)</b> New Unit Type. The Emperor! </p><p> <b>2)</b> Different Guild types such as merchant Guilds, warrior guilds, assassin guilds, blacksmith guilds, agriculture guild and mages guilds. </p><p> <b>3)</b> Build new City Markers to vastly increase the productivity and value of your cities. Build a city barracks and roll out a large force of city militia units. Get temples to help heal your units faster. Establish markets to help you earn money on food surpluses, buy and sell valuable commodities and weaponry. And locate those precious mines to raise more money or find rare metals to help make powerful weaponry. </p><p> <b>4)</b> You can now upgrade your cities in two new ways. Build great walls that greatly improve the defensive and support immigration so your city can rapidly grow in size (and hence earn you more tax money each turn). </p><p> <b>5)</b> Create skilled craftment and their workships such as the Armorer, Blacksmith and Bowyer so you can craft new quality armor and weapon markers that will give attack and defense bonuses to your troops. </p><p> <b>6)</b> Includes all new rules for ships and ship combats. You can build ports and shipwrights to help you build your ships. Includes templates for fishing ships, gallions and triremes. </p><p> Grunt Kingdoms is the absolute must have sourcebook for turning your kingdom into a powerful tool to support your existing army and allow you to build even larger and more powerful forces. Will you chose to keep your focus on army development, or build up the power of your kingdom so it can more readily support your existing army and buy new units faster? </p><p> Don and #39;t own <u><b>Grunt 3rd Edition</b></u> yet? No problem, it is available now and for only <b>$2.99</b>. See the page below for further details. <br /> <u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> <br /> </p> <br /> <p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Risk: Over the Trenches]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20099]]></link> 
			<pubDate>Mon, 06 Feb 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20099-thumb100.gif" border="0" alt="Risk: Over the Trenches" title=" Risk: Over the Trenches " align="left"><b>Publisher</b>: Guild of Blades<br />Over the Trenches is a World War I era Risk (*1) Variant. Using the same game play mechanics and style of Hasbro's  and quot;Risk and quot; strategy board game, players compete for domination of a WWI era world map. Players get bonus armies for collecting  and quot;Nations and quot; rather than continents, and large bonuses if they can hold onto one or more of the great world Empires. Territory point values limit the number of troops in each territory and city territories add a bonus to the defender.  <p> The addition of naval sea zones and faster naval movement adds another dimension for army movement and player strategies. If you have played Risk and like the basic game, but are looking for deeper strategic play, this is the game for you. </p><p> -Game map is the same used in the Guild's WW1 game, The War to End All Wars. So if you have that product it will save the need for printing this game board. </p><p> and nbsp;</p><p> *1. Risk is a trademark owned by Hasbro inc. and is used here for the purpose of product comparison only.</p>]]></description> 
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			<title><![CDATA[1492: The New World]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=50297]]></link> 
			<pubDate>Thu, 06 Sep 2007 14:05:52 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/50297-thumb100.gif" border="0" alt="1492: The New World" title=" 1492: The New World " align="left"><b>Publisher</b>: Guild of Blades<br /><p>1492: North America is the fourth product in the popular 1483 Medieval board game series by the Guild of Blades Publishing Group. It may be played alone or combined with Europe 1483, Asia 1483 and Africa 1483 to create a massively large multi player board gaming experience.</p><p>1492: North America introduces the new nations of the Aztec Empire, Tarascan Kingdom, Pueblo Kingdom, Cahokian Trade Federation and up to 5 tribal player nations. Additional game rules have been provided for the nations of the  and quot;old world and quot; to discover the  and quot;new world and quot; or vice versu, including the restriction of no cavalry units on new world nations until it has been been discovered and a set number of turns to allow for the eventual introduction of horses there. </p>]]></description> 
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			<title><![CDATA[3rd Ed: Grunt Skills  and  Abilities]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=19040]]></link> 
			<pubDate>Thu, 10 Mar 2005 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/19040-thumb100.jpg" border="0" alt="3rd Ed: Grunt Skills  and  Abilities" title=" 3rd Ed: Grunt Skills  and  Abilities " align="left"><b>Publisher</b>: Guild of Blades<br />The Grunt 3rd Edition Skills  and  Abilities sourcebook allows players to develope their Grunt armies in all new and unique ways. As your Units gain enough experience to gain Experience Levels, now you can opt to gain new Skills and increase Skill Levels as your reward. With 13 different Skills, ranging from Hunting, Engineering, Magic Smithing, Rune Magic, Beast Master, Espionage, Leadership and more, you can now personalize your Grunt army in ways no foe can predict or plan for. This sourcebook includes: <p> <b> 1)</b> Cover + 13 Pages of rules cover 13 different Skills Grunt Units may acquire. <br /> <b>2)</b> Magic Item Record Sheet <br /> <b>3)</b> Six pages of Battlefield Markers related to the various Skills and Abilities. </p><p> 21 pages in total, including cover. </p><p> Don and #39;t own <b>Grunt 3rd Edition</b> yet? No problem, it is available now and for only <b>$3.99</b>. See the page below for further details. </p><p> <u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> <br /> </p><p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Middle East Smackdown]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=50582]]></link> 
			<pubDate>Sun, 07 Oct 2007 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/50582-thumb100.gif" border="0" alt="Middle East Smackdown" title=" Middle East Smackdown " align="left"><b>Publisher</b>: Guild of Blades<br /><p>Middle East Smackdown is a 2-4 strategy board game set in the middle east. Players take control of the USA, Isreal, Syria, Iran, Iraq and Lebenon for the final conflict in the middle east. Terrorism sponsored by Iran and Syria have pushed the US too far and now it is full scale war. The US and its allies are now out to conquer Iran and Syria completely. They have overwhelming technological superiority and the best trained troops in the world. </p><p>But Iran has some good defensive ground, lots of men for canon fodder, militant groups, terrorist insurgents and its most potent asset of all, the liberal politicians within the US house and senate. Can Iran manipulate the media and its liberal allies to get Congress to cut funding from the US military in order to stave off conquest and win the war? Can the US military complete the war with the forces it has in the fields if funding does get cut?</p><u>Middle East Combat Comes with:</u> <p class="boxText"> <b>1) </b> 3 piece 16.5 and quot; x 31.5 and quot; full color game map.<br /><b>2) </b> 432 cut-out full color game counters on chipboard.<br /><b>3) </b> Game Rules<b><br />4) </b> 1 Six Sided Die.<br /><b>5)</b> Resource Chart </p>]]></description> 
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			<title><![CDATA[3rd Ed: Grunt Monster Summoning Sourcebook]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=18584]]></link> 
			<pubDate>Mon, 01 Nov 2004 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/18584-thumb100.jpg" border="0" alt="3rd Ed: Grunt Monster Summoning Sourcebook" title=" 3rd Ed: Grunt Monster Summoning Sourcebook " align="left"><b>Publisher</b>: Guild of Blades<br />The Grunt 3rd Edition Monster Summoning Sourcebook provides players everything needed to bring Monster Summoning into your Grunt Fantasy Miniatures game. This sourcebook includes: <p> <b> 1)</b> Rules for Monster Units <br /> <b>2)</b> 24 Unique Monsters Descriptions with pictures <br /> <b>3)</b> Cut-Out game tokens for each Monster Unit <br /> <b>4)</b> Monster Unit Record Sheet </p><p> 17 pages in total, including cover. 16 pages of actual rules and spell descriptions. </p><p> Also a handy sourcebook to add Monster Units to NPC Monster Armies for group play scenarios. </p><p> Don and #39;t own <b>Grunt 3rd Edition</b> yet? No problem, it is available now and for only <b>$3.99</b>. See the page below for further details. </p><p> <u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> <br /> </p><p> and nbsp;</p> <img src="http://www.guildofblades.com/monsters.jpg" border="0" />  <p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[3rd Ed: Grunt Wizardry Sourcebook]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=18550]]></link> 
			<pubDate>Sat, 23 Oct 2004 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/18550-thumb100.jpg" border="0" alt="3rd Ed: Grunt Wizardry Sourcebook" title=" 3rd Ed: Grunt Wizardry Sourcebook " align="left"><b>Publisher</b>: Guild of Blades<br />The Grunt 3rd Edition Wizardry Sourcebook provides players everything needed to add wizardry and spell casting to your Grunt Fantasy Miniatures game. This sourcebook includes: <p> <b>1) 3 New Unit Types</b> <br />-- Wizard Units <br />-- Shaman Units <br />-- Magic Null Wizards </p><p> <b>2) 29 Spells with Spell Descriptions</b> </p><p> Assorted cut-out battlefield markers to help you track Spell effects and to make battlefield adjustments like adding trees for vegetation spells, Chaos Gate markers for Chaos Gate markers, units poisoned by a Poison Spell, etc, etc. </p><p> 21 pages in total, including cover. 16 pages of actual rules and spell descriptions. </p><p> Don and #39;t own <b>Grunt 3rd Edition</b> yet? No problem, it is available now and for only <b>$3.99</b>. See the page below for further details. </p><p> <u> <a href="http://www.rpgnow.com/product_info.php?products_id=3532 and ">http://www.rpgnow.com/product_info.php?products_id=3532 and </a></u> <br /> </p><p> and nbsp;</p> Make sure to check out these other great Grunt products. <table border="0"> <tbody><tr> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3532"> <img src="http://www.guildofblades.com/thumbs/grunt-core-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3596"> <img src="http://www.guildofblades.com/thumbs/grunt-wizardry-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=3653"> <img src="http://www.guildofblades.com/thumbs/grunt-monster-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=4422"> <img src="http://www.guildofblades.com/thumbs/grunt-skills-thumb.jpg" /></a> </td> </tr> <tr> <td> <a href="http://www.guildofblades.com/product_info.php?products_id=6302"> <img src="http://www.guildofblades.com/thumbs/grunt-kingdoms-thumb.jpg" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=20769"> <img src="http://www.guildofblades.com/thumbs/grunt-battlecards-thumb.gif" /></a> </td> <td> <a href="http://guildofblades.rpgnow.com/product_info.php?products_id=50845"> <img src="http://www.guildofblades.com/images/grunt-spellcards-thumbs.jpg" /></a> </td><br /><br /></tr> </tbody></table>  <p> and nbsp;</p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Medieval Risk]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=18441]]></link> 
			<pubDate>Tue, 21 Sep 2004 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/18441-thumb100.gif" border="0" alt="Medieval Risk" title=" Medieval Risk " align="left"><b>Publisher</b>: Guild of Blades<br />Medieval Risk is an unauthorized medieval game variant to the popular game  and quot;Risk and quot; by Hasbro. In Medieval Risk 3-8 players compete for dominion of medieval Europe. <p> Medieval Risk expands the game play of the original Risk system into several new dimensions. There are four types of army units rather than just one. These are 1) armies, 2) navies, 3) artillery, and 4) castles. </p><p> Players must seek to expand their dominion, conquering more territories and trying to maintain control of complete nations on the game map. Reinforcements are gained through control of territories, ownership of entire nations, and by trading in card sets. Additional option game rules allow players to use the specialized Medieval Risk cards for their optional rules which can influence game play in multiple ways </p><p> <b>Medieval Risk Comes With:</b> <br />1) 7 pages of game rules <br />2) Nation Reference Sheet <br />3) Assorted cut out game units for artillery and castle units <br />4) 54 Game Cards <br />5) 21 and quot; x 30 and quot; color game map. Printable in 9 total sections. </p><p> and nbsp;</p> View the Game Map Below <br />  <img src="http://www.guildofblades.com/rpgnow-map.jpg" border="0" />  <p> Note!: You will need the plastic or wooden game pieces from yoru Risk game, or alternative game pieces in order to play this game </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Trojan War Board Game]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=24504]]></link> 
			<pubDate>Fri, 26 Jan 2007 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/24504-thumb100.gif" border="0" alt="Trojan War Board Game" title=" Trojan War Board Game " align="left"><b>Publisher</b>: Guild of Blades<br />A war out of myth and legend, now more likely to be historical fact. The Trojan War is the story told by Homer of the conflict between the Achaeans, led by by the Mycenaean king Agamemnon, and the power city state of Troy in northwest Asia Minor. <p> The Trojan War board game puts this legendary conflict onto your table top with a massive Greek force having landed on the beaches near Troy and preparing to lay Siege. Only Troy has a formidable military of its own and some of the strongest walls of any fortified city in the ancient world. The Greek force must attempt to lay siege and sack Troy before Troy and its local allies can grow strong enough to challenge the Greek force on the open battlefield. </p><p> All of the legends come out to play, introducing Hero Units such as Achilles, and Ajax, Hector and Paris, Menelaus, Odysseus and more. Upon landing the  massive Greek army will have a strong military advantage and the Greek forces are back by a more numerous host of Hero Units as well. The Trojan player must decide weather to engage in battle outside of Troy, pull everything back behind its safe walls, or get part of the Trojan army clear of the city and out into the countryside where it can harass the Greeks and support the troops raised by Troy and #39;s allies. </p><p> As all sieges in classical time, supply becomes a critical issue. Namely, food. And the Greek army did no bring enough extra to sit outside of Troy forever. Nor do the Trojan have an endless store of food and their ability to grow more inside is limited. Hence the conflict must ultimately spread to involve all of the local city states in northwest Asia Minor, all but one of which is an ally of Troy. The Greeks can send detachments of their forces out into the broader game map to sack Troy and #39;s lessor allies and steal their saved food stores, or the Greeks may embark upon the conquest of those cities and secure extra food production every turn. Of course, for each city conquered, the rest of Troy allies will begin to marshal more of their resources and recruit larger armies. </p><p> Troy itself can build one new unit per turn and its various allies can build new units ranging from every other turn all the way to one unit every 11th turn. Assuming Greek conquests don and #39;t speed up that process. So the Greek army, very large at the start of play, gets no reinforcements throughout the game while Troy and its allies slowly recruit and field more units. Securing food points to feed the Greek army is a constant challenge and controlling the countryside so that Troy and #39;s allies can not get extra food to Troy to help re-supply them is even harder. </p><p> The longer the Greeks sit outside of Troy the more desperate their situation will become and the more of a threat Troy and #39;s allies can become (assuming the Greeks did employ a strategy of trying to conquer them all). Further, in following the events from Homer and #39;s epic, Troy has allies and after enough time passes, those allied forces will arrive. First comes the mighty warrior Memnon and his army to assist Troy. Then Penthesilea and her army of Amazon warriors. And lastly, the easterly most of Troy and #39;s allied cities on the map, and also a likely major trading outpost for the Hittite Empire, late in the game will receive a sizable Hittite army that will be coming to Troy and #39;s aid. If the Greeks have not decimated the Trojan army enough by this point to succeed in an outright siege of the city walls they will have little choice left but to try the Trojan Horse gambit. A desperate move, but the Greeks best chance of getting fighting men inside the city. And by game rules, the longer the Greeks can wait to employ this tactic, the more likely it the ruse will be believed by the Trojans... </p><p> The Trojan War Board Game comes with a 11 and quot; x 17 and quot; map of western Asia Minor with Troy and its allies, plus a 8 1/2 and quot; x 11 and quot; zone map of the city of Troy itself. Game rules and all the cut out game chits needed to represent the Greek and Trojan forces. You will need D10s that do not come with this PDF. </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Asia 1483]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20179]]></link> 
			<pubDate>Fri, 03 Mar 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20179-thumb100.gif" border="0" alt="Asia 1483" title=" Asia 1483 " align="left"><b>Publisher</b>: Guild of Blades<br />Asia 1483 1st Edition is a 2-16 player strategy board game of diplomacy and conquest set in Asia in the year 1483 AD. <p> Asia 1483 presents 10 major nations 6 minor nations that players may assume control of. Players must strive to increase the power of their nation or empire through conquest, trade, and a complex series of allianced with other players. Asia 1483 includes the following nations as player nations: </p><p> <b>1)  </b>Sultanate of Brunei<br /> <b>2)  </b>Khemer Empire<br /> <b>3)  </b>Vijaynagara Empire<br /> <b>4)  </b>Kingdom of Bengal<br /> <b>5)  </b>Kingdom of Siam<br /> <b>6)  </b>Bahamani Kingdom<br /> <b>7)  </b>Shogunate of Japan<br /> <b>8)  </b>Kingdom of Tibet<br /> <b>9)  </b>Sultanate of Herat<br /> <b>10)  </b>Kingdom of Korea<br /> <b>11)  </b>Kingdom of Jurchen<br /> <b>12)  </b>Uzbeck Khanate<br /> <b>13)  </b>Sultanate of Samarkand<br /> <b>14)  </b>Sultanate of Dehli<br /> <b>15)  </b>Mongol Empire<br /> <b>16)  </b>Chinese Empire </p><p> Asia 1483 comes complete with a massive 43 and quot; x 39 and quot; game map, in black and white using shading to clearly identify the different nations. This PDF also includes all neccessary game charts and cut out game pieces for all nations, including neutral nations. Though you can easily forgo their use in favor of 3d figures such a metal miniatures, axis  and  allies playing pieces or some other suitable figure types. </p><p> Also look forward to the first editions of Europe 1483, Africa 1483, 1492: North America and 1492: South America to create a monolithic medieval board gaming experience. </p><p> If you want the new <u><b><a href="http://www.guildofblades.com/empires/1483.html">Europe 1483 Box Set</a></b></u> with a 28 and quot; x 40 and quot; full color game map and plastic playing tokens, it is for sale at the Guild of Blades website for $44.95. </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Europe 1483]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20112]]></link> 
			<pubDate>Fri, 10 Feb 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20112-thumb100.gif" border="0" alt="Europe 1483" title=" Europe 1483 " align="left"><b>Publisher</b>: Guild of Blades<br />Europe 1483 1st Edition is a 2-16 player strategy board game of diplomacy and conquest set in Europe in the year 1483 AD. <p> 1483 presents 10 major nations 6 minor nations that players may assume control of. Players must strive to increase the power of their nation or empire through conquest, trade, and a complex series of allianced with other players. Europe 1483 includes the following nations as player nations: </p><p> <b>1)  </b>Kingdom of England<br /> <b>2)  </b>Kingdom of France<br /> <b>3)  </b>Kingdom of Spain<br /> <b>4)  </b>Holy Roman Empire<br /> <b>5)  </b>Kingdom of Poland  and  Lithuania<br /> <b>6)  </b>Kingdom of Hungary<br /> <b>7)  </b>Republic of Venice<br /> <b>8)  </b>Teutonic Order<br /> <b>9)  </b>Kingdom of Denmark<br /> <b>10)  </b>Regency of Sweden<br /> <b>11)  </b>Principality of Muscovy<br /> <b>12)  </b>Khanate of the Golden Horde<br /> <b>13)  </b>Ottoman Empire<br /> <b>14)  </b>Empire of the White Sheep Turks<br /> <b>15)  </b>Mamluk Sultanate of Egypt<br /> <b>16)  </b>Kingdom of Portugal </p><p> Europe 1483 comes complete with a 32 and quot; x 27 and quot; game map, in black and white using shading to clearly identify the different nations. This PDF also includes all neccessary game charts and cut out game pieces for all nations, including neutral nations. Though you can easily forgo their use in favor of 3d figures such a metal miniatures, axis  and  allies playing pieces or some other suitable figure types. </p><p> Also look forward to the first editions of Asia 1483, Africa 1483, 1492: North America and 1492: South America to create a monolithic medieval board gaming experience. </p><p> If you want the new <u><b><a href="http://www.guildofblades.com/empires/1483.html">Europe 1483 Box Set</a></b></u> with a 28 and quot; x 40 and quot; full color game map and plastic playing tokens, it is for sale at the Guild of Blades website for $44.95. </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Africa 1483]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20378]]></link> 
			<pubDate>Thu, 04 May 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20378-thumb100.gif" border="0" alt="Africa 1483" title=" Africa 1483 " align="left"><b>Publisher</b>: Guild of Blades<br />Africa 1483 is both a stand alone game and expansion for Europe 1483. Providing an 17 player game of medieval warfare and diplomacy in central and lower Africa. Or link the Africa 1483 game map to both the Europe 1483 and Asia 1483 games and create a massive 49 player board game. Includes game rules to the all new Tribal Nations, for which there can be 5 in Africa. <p> Comes with 40 and quot; x 24 and quot; black and white game map, rule booklet, cut out playing tokens, rules and assorted markers. You will also need at least 1D10 to play this game. </p><p> Africa 1483 Includes the following nations: </p><p> <b>1  </b>Songhoy Empire<br /> <b>2  </b>Kanem Empire<br /> <b>3  </b>Benin City States<br /> <b>4  </b>The Kingdom of Mali<br /> <b>5  </b>The Manikongo Kingdom<br /> <b>6  </b>Kingdom of Eithiopia<br /> <b>7  </b>The Sultanate of Yemen<br /> <b>8  </b>The Kingdom of Nubia<br /> <b>9  </b>The Mathethwa Kingdom<br /> <b>10  </b>Mwenemutapa Empire<br /> <b>11  </b>Sultanate of Zanzibar<br /> <b>12  </b>Sultanate of Sofala<br /> <b>13+  </b>Tribal Nations 1-5 </p><p> To get the full color board game version of this product, visit the Empires of History game pages at <a href="http://www.guildofblades.com">www.guildofblades.com</a> </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Cat by John Wick]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=18747]]></link> 
			<pubDate>Fri, 17 Dec 2004 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/622/18747-thumb100.gif" border="0" alt="Cat by John Wick" title=" Cat by John Wick " align="left"><b>Publisher</b>: Wicked Dead Brewing Company<br /><i>Cat</i> comes as the third release from John Wick under the Wicked-Dead banner. This long awaited game is a delightful romp of adventure and imagination. The setting and system are both designed to be enjoyable and accessable to players young and old. <p>
The premise is simple, based on the pets found in more than a quarter of American households. Cats protect people from things they can't see. Boggins, specifically. Boggins, like the Man Under the Bed. Players fight to protect humans from the creatures that feed on children's fears and rejoice in men's shortcomings. Cats also venture to the Kingdom of Dreams where the surreal is common place, and anythings is possible.
<p>
Employing the <u>Advantage system</u>, <i>Cat</i> allows each player to not be limited by his character sheet, but use the full potential of his imagination.
<p><b>48 Pages
<p>Black  and  White]]></description> 
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			<title><![CDATA[Gang War: LA]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=20132]]></link> 
			<pubDate>Thu, 16 Feb 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/20132-thumb100.gif" border="0" alt="Gang War: LA" title=" Gang War: LA " align="left"><b>Publisher</b>: Guild of Blades<br />The streets of the 1980s were a blood bath for gangs. Like the Wild West it was a time for exploration and violence. Now you can be the gang leader and kill all the other gangs. Gangs in the 1980s and 90s were savage and killed with little or no remorce. This is their struggle, vie for power with other gangs, commit Drive-Bys, do coke deals and pay off the cops. <p> In Gang War: LA you can play one of 5 different gangs: Bloods, Cryps, Latin Kings, Mafia or the Hells Angels. This is a take no prisoners game that deals with life and gangs without putting a nice face on it. The game comes with 93 Crypt cut out units, 93 Blood cut out units, 93 Latin Kings cut out units, 93 Mafia cut out units, 23 Hells Angels cut out units, 1 11 and quot; by 17 and quot; black and white map, rules, die and extra cut out units. </p><p> <b>Warning!:</b> This is an adult themed game and contains descriptions of street violence and criminal activity. It is not intended for younger audiences. </p><p> Make sure to check out our other <b><u><a href="http://www.rpgnow.com/default.php?manufacturers_id=76 and amp;filter_id=1597 and amp;">G-Spot Games</a></u></b> adult gaming products here on RPGNow.com. </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Spanish Civil War board game]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=23843]]></link> 
			<pubDate>Thu, 21 Dec 2006 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/23843-thumb100.gif" border="0" alt="Spanish Civil War board game" title=" Spanish Civil War board game " align="left"><b>Publisher</b>: Guild of Blades<br />The Spanish Civil War is 2-6 player territorial strategy game. Originally published as an Axis  and  Allies variant in 1998 and later updated to the Empires of History gaming brand in its 3rd Edition. The Spanish Civil Wars offers an easy to play D10 based combat system and territories with resource values for production. <p> The Spanish Civil War provides two game scenarios. In the historical scenario the Spanish Nationalists and the German/Italian support forces face off against the Spanish Republican forces and their Soviet allies along with the volunteer brigades. The Republic begins game play with more productivity, but must face a stronger Nationalist army and hold ground against it. </p><p> The second scenario allows for an alternate historical scenario. In this scenario, both Britain and France, who approved of neither the Republic or Nationalists, move to support a Portuguese invasion of Iberia. This is a 3-6 player scenario pitting three unaligned forces against each other for control of both Spain and Portugal. </p><p> This 23 page PDF edition of the Spanish Civil War board game is a conversion of the 3rd Edition box set for the game made for electronic downloads. It contains the 17 and quot; x 22 and quot; game map divided into easily printed sheets, game rules and all the cut-out game units and printed charts needed for play. </p><p> An extremely well balanced game and one of the Guild of Blades and #39; best selling board games over the years. A great and simple strategic level game covering the Spanish Civil War </p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[The Vietnam War Boardgame]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=19127]]></link> 
			<pubDate>Tue, 05 Apr 2005 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/409/19127-thumb100.gif" border="0" alt="The Vietnam War Boardgame" title=" The Vietnam War Boardgame " align="left"><b>Publisher</b>: Guild of Blades<br />The Vietnam War is an affordable, easy to play 2 player game covering the US war in Vietnam. <p> The Vietnam War boardgame lets players assume control of the North Vietnamese Army and the US led South Vietname faction. Both players must compete for military domination of Vietnam. </p><p> The North Vietnamese led a larger army, though vastly inferior to the well equiped US forces. The player must manipulate the political field to hurt the US war effort within the US government and populace, plus garner additional support from the South Vietnamese populace and gain military support from the Soviet Union and China. Dare to expand the war into Laos and/or Cambodia to gain a tactical advantage. </p><p> The US player must win support for the war back stateside, while preventing Soviet or Chinese intervention from broadening the war. The US player must crush the North Vietnamese forces ro reunify the nation under non Communist led South Vietnam. </p><p> Game includes a 10 and quot; x 16 and quot; game map, 3 pages of game rules, diplomatic options chart and 141 cut out game units. You will also need at least 1D10 to play this game. </p><p> This <b><u><a href="http://www.guildofblades.com">Empires of History</a></u></b> board game is a PDF version of the print version currently available <b><u><a href="http://www.guildofblades.com/empires.html">HERE.</a> </u></b> The Empires of History board game series is the Guild of Blades most popular line of games. Launched in 1998 the Empires of History game series has been growing in popularity and now counts more than 20 games...come <b><u><a href="http://www.guildofblades.com/empires.html">Check Them Out.</a><b><u> </u></b></u></b></p><p> and nbsp;</p><p> and nbsp;</p>]]></description> 
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			<title><![CDATA[Wild Spellcraft]]></title> 
			<link><![CDATA[http://guildofblades.rpgnow.com/product_info.php?products_id=16531]]></link> 
			<pubDate>Mon, 11 Feb 2002 00:00:00 CDT</pubDate> 
			<description><![CDATA[<img src="http://guildofblades.rpgnow.com/images/87/16531-thumb100.gif" border="0" alt="Wild Spellcraft" title=" Wild Spellcraft " align="left"><b>Publisher</b>: EN Publishing<br /><p>In traditional legends, magic has always been a force that granted great power, but which carried risk in its use. This style of magic can be found in countless stories, movies, and books, from European folktales and Japanese anime, to the Sorcerer and #39;s Apprentice in Fantasia and a particularly famous School of Witchcraft and Wizardry. For those who appreciate this uncertainty and desire to let magic be something mystical and untamable, something more than just an entry on the  and #39;spells per day and #39; table, Natural 20 Press presents Wild Spellcraft.</p><p>Wild Spellcraft provides game masters with a toolkit for including the unpredictable forces of magic in their game with whatever depth and complexity they want. Ranging from rules for spells gone awry to prestige classes for those who try to master magic in its rawest, most chaotic form, Wild Spellcraft is designed to be modular, to fit into your game in individualpieces or in its entirety.</p>]]></description> 
			<price></price>
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