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Blackened Hearts
by Roger L. [Featured Reviewer]
Publisher: Matthew Karabache
Date Added: 06/22/2018 04:46:25
Blackened Hearts https://www.teilzeithelden.de Redakteur Alexander spielt gerne Mini-LARPs. Letztens hat er sich an dem amerikanischen Mini-LARP Blackened Hearts über Piraten und ihre Gier nach Gold versucht. Ob seine Spieler und er Spaß hatten und warum das nicht an den Regeln lag, lest ihr hier. Ein- bis zweimal im Jahr zieht es mich auf das IFOL, eine Veranstaltung, auf der es vor allem um Mini-LARPs geht, also kleine und relativ kurze LARP-Szenarien, die in der Regel ohne große Requisiten auskommen. In Vorbereitung auf mein letztes IFOL im Februar hatte ich mir überlegt, auch mal wieder ein Spiel anzubieten. Über Drive-Thru-RPG fand ich Blackened Hearts, ein amerikanisches Mini-LARP in englischer Sprache von Matthew Karabache. 8–15 Spieler und zweieinhalb Stunden Spielzeit, dazu ist alles schon ausgearbeitet und ich muss wenig Arbeitszeit investieren? Das klingt großartig, und ich bin gerne bereit, dafür auch Geld auszugeben. Bei Drive-Thru-RPG bezahle ich momentan „Pay what you want“ mit ...

Rating:
[3 of 5 Stars!]
Drakonheim: City of Bones
by Thilo G. [Featured Reviewer]
Publisher: Sneak Attack Press
Date Added: 06/22/2018 03:58:17
Drakonheim: City of Bones An Endzeitgeist.com review This system neutral city supplement clocks in at 47 pages once you take away the front cover, ToC, etc. My review is based on the 7’’ x 10’’ premium softcover print version, which I received for a fair and unbiased review. The book was consequently moved up in my reviewing-queue. So, first things first: The title and the vampire lady on the cover notwithstanding, Drakonheim is NO Ravenloft-ish gothic horror supplement or grim-dark setting. But what is it? The answer to that is slightly more complex, but before we dive into the nit and grit there, we should first discuss the formal properties. 5e GMs and Players should feel right at home when opening the book, for the full-color supplement’s formatting adheres to 5e-aesthetics, with bolded and italicized headers. Now, this is still a book that takes its system neutral claim seriously – you will not find references to monks or warlocks in the discussion of the classes of the city. Races referenced ...

Rating:
[5 of 5 Stars!]
Unchained Monks of Porphyra
by Thilo G. [Featured Reviewer]
Publisher: Purple Duck Games
Date Added: 06/22/2018 03:55:41
Unchained Monks of Porphyra An Endzeitgeist.com review This installment of Purple Duck Games‘ „...of Porphyra“-series clocks in at 32 pages, 1 page front cover, 1 page editorial, 2 pages of SRD, leaving us with 28 pages, laid out in 6’’ by 9’’ (A5), so let’s take a look! After a brief one-page introduction, we begin with the archetype section, the first of which would be the descendant. This one represents an engine tweak, gaining a bloodrager bloodline at first level, which is governed by Wisdom instead of Charisma, gaining bloodline powers at 1st and 4th level and every 4 levels thereafter. For the purpose of SPs etc. gained thus, class level equals character level. This replace the 1st level bonus feat and the ki powers gained at 4th level and every 4 levels thereafter. Powers entwined with bloodrage instead work in conjunction with ancestral communion, which may be entered as a free action, which can be maintained for 4 + Wisdom modifier rounds per day, +2 rounds for every subsequent class level attai...

Rating:
[3 of 5 Stars!]
Hybrid Classes of NeoExodus: Anointed Guardian (PFRPG)
by Thilo G. [Featured Reviewer]
Publisher: LPJ Design
Date Added: 06/22/2018 03:52:22
Hybrid Classes of NeoExodus: Anointed Guardian (PFRPG) An Endzeitgeist.com review This hybrid class clocks in at 23 pages, 1 page front cover, 1 page SRD, leaving us with 21 pages of content, so let’s take a look! The anointed guardian class, a hybrid of paladin and unchained summoner, clocks in at d10 HD, 2 + Int skills per level, proficiency with simple and martial weapons as well as light and medium armor and shields, excluding tower shields. The class gets a clerical aura of good, detect evil at-will (with the pala’s move action trick to determine an item/creature’s evilness quicker), full BAB-progression, good Fort- and Will-saves, and at 4th level, prepared spellcasting governed by Charisma (unusual choice) at the usual -3 CL. Spells are drawn from a spell list that incorporates spells from paladin and summoner, with maximum spell level being 4th, akin to the pala. 2nd level nets the grace ability (which sports an erroneous italicization of “bless” in blessing) – the anointed guardian starts the day with Charisma modifie...

Rating:
[2 of 5 Stars!]
DDEX2-05 Flames of Kythorn (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/22/2018 00:14:28
DDEX2-05 Flames of Kythorn (5e) This module has its flaws (story hook, villain behind it all, end battle), but I've run it twice and both groups had a great time. Once players are on board with wandering into the tavern, a roleplay-focused group will get to shine. Players enjoyed getting to interact with NPCs and start figuring out something was awry even before the conflict began, and tracking down the culprit gave good opportunities for players to explore and puzzle out the mystery. This isn't an adventure for combat-focused parties, though. The combat encounters are dull. **Pro** * Roleplay opportunities * Exploration and clue-gathering * Thematic components and connections to other season 2 modules **Con** * Weak combat encounters * DMs may need to come up with a better hook to get players into the tavern in the first place...

Rating:
[4 of 5 Stars!]
DDAL06-03 Crypt of the Death Giants (5e)
by Mikaela R.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 22:01:06
DDAL06-03 Crypt of the Death Giants (5e) Definitely not a two hour module, especially with the complications in the battle. Regardless, it's a worthy challenge for the treasure you get.

Rating:
[5 of 5 Stars!]
SURVIVE THIS!! Vigilante City - FREE SNEAK PREVIEW
by William W.
Publisher: Bloat Games
Date Added: 06/21/2018 20:24:57
SURVIVE THIS!! Vigilante City - FREE SNEAK PREVIEW It is somewhat challenging to do a true review of a Sneak Preview for a yet to be released game. I think the art is fantastic, and the overall look and feel of the game has definitely sparked my interest. I now have a good idea of the classes (includes Anthropomorphs yay!!), and powers that will be available, and a solid feel for the art. I would, however, like to know a bit more about the mechanics (OSR based) but again this is an early sneak preview, with presumably more information to come. I will definitely be looking hard at the Kickstarter for further details about the game, and at this point from what I have seen in this early sneak peek I intend to jump on board the kickstarter for this product. Thanks Eric for this early preview. I can't wait to see and learn more about this game, which to me equates to this preview being a success. ...

Rating:
[5 of 5 Stars!]
DDEX2-10 Cloaks and Shadows (5e)
by JD N.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 19:10:35
DDEX2-10 Cloaks and Shadows (5e) My players and I had a great time with this adventure. The mystery solving and sneaking through town is a nice change of pace if you usually run combat-heavy adventures. Players liked that they had opportunities to pull out many of the non-combat skills they don't often get a chance to use. **Pro** * Lots of exploration and chances for stealthy characters to shine * Good mystery with enough (but not too many) clues for the characters to pick up * Replayability from the different encounters available **Con** * Can be a lot to prep, since players have several directions to choose from...

Rating:
[5 of 5 Stars!]
Friends of the Mask, a Savage Worlds and SCP One Sheet
by joshua e.
Publisher: BPB Games
Date Added: 06/21/2018 18:45:46
Friends of the Mask, a Savage Worlds and SCP One Sheet # Quite a good one-sheet # A well executed adventure that will fall a bit flat if the reader isn't familiar with [SCP](http://www.scp-wiki.net/about-the-scp-foundation). I feel like it would be a benefit to include link in the PDF to what [SCP](http://www.scp-wiki.net/about-the-scp-foundation) is and what they do.

Rating:
[4 of 5 Stars!]
DDAL04-12 The Raven (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 13:14:20
DDAL04-12 The Raven (5e) As always, quite happy of the roleplay perspectives of this adventure. I had ran DDAL04-08 right before this one, so the story link was that orcs had food so needed by the villagers of Orasnou, and were ready to share in exchange of a service. Not always easy to find a story link between two non-consecutive adventures, but here, it made sense. The wolf part was pweetty scary, considering that one of the character was an hour behind the rest due to wanting to walk when everyone else was running (I made him arrive at the group's camp, wolves at his tail -- a nice way to start a battle !). Considering that the Barovian orcs are not as blatantly evil as the Faerunian ones (the Baroviorcs only wanting to escape this wretched place!), the Rookscrag orcs in my adventure were not completely closed off to good arguments from the players, and it paid off : the rogue shaman realized his mistake right before Larga arrived so that they could have a very (wo)manly handshake. I recommend the purc...

Rating:
[4 of 5 Stars!]
DDAL04-08 The Broken One (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:59:52
DDAL04-08 The Broken One (5e) My favourite character of that adventure is, without hesitation, Luca the simpleton. I used to play a quite similar character in a LARP, so it was nice to DM him. The beginning scene with Eugene's eating was quite fun to narrate -- finishing many of my sentences with a "and Eugene tears a chicken leg" or similar. Nasty, nasty Eugene ! The angry mob concept is always fun to apply, especially to see how characters will manage them (discussion? intimidation? killing?). My group managed to make Luca invisible and convince the crowd that the lad had gone elsewhere -- clever ! The end fight against Eugene was very gloomy -- especially when he ate Luca's face but then Luca raised back as a very angry revenant ! But the group managed to convice Luca that they were still his friend, allowing him to go away in peace... Touching ending. I recommend the purchase of this adventure....

Rating:
[4 of 5 Stars!]
DDEX03-15 Szith Morcane Unbound (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:50:15
DDEX03-15 Szith Morcane Unbound (5e) This adventure has great replay value, because the previous Season 3 Tier 2 adventures that the players have gone through before it influence the kind of experience they will have, and all of the options make it so that you can run it twice and it'll be like you have ran two different adventures. It's like purhcasing several adventures in one, very nice ! The writers have put a good effort in roleplay perspectives -- the corrupted dragon, the imperfect galeb duhr, the overly-perfectionist stone giants. As I always say, it's not rolling dice that'll make for memorable experiences, but the unusual stuff like this that'll make you, several months later, remember the adventure in your heart. It's not the easiest adventure to prepare, but gives a very nice satisfaction to the players when they've assembled a nice army against Evil, making the end fight almost like a movie scene. I recommend the purchase of this adventure. ...

Rating:
[4 of 5 Stars!]
DDEX3-09 The Waydown (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:25:10
DDEX3-09 The Waydown (5e) I quite enjoyed DM'ing this adventure. For most of the session, I was watched by a friend who had to write a report on a certain activity (he had chosen D&D, and I had invited him to watch my game), so I made very good use of the interesting roleplay parts of this adventure to give everyone a good time. My favourite part was probably to find a performer role for all characters present. For example, a paladin with a Belt of Fire Giant Strength was Da Strong Russian Man ! They were certainly a nice attraction for the Red Plumes. It was quite fun, during the sneak-around part, to have that one particular Red Plume just following them around like a true groupie. Going down the river was perhaps trivialized by a Water Walk casting, but still interesting with the mystieries of finding the lost faction agent's tracks. I was happy that my characters took time to discuss with the big frog, so that they would have an ally in the end fight. Said fight ended when the big frog crushed the succ...

Rating:
[4 of 5 Stars!]
DDEX3-03 The Occupation of Szith Morcane (5e)
by Gael L.
Publisher: Wizards of the Coast
Date Added: 06/21/2018 12:09:12
DDEX3-03 The Occupation of Szith Morcane (5e) I have quite appreciated DMing this adventure. The introductory part with the "drows are infesting the surface" theme was pretty intriguing, but the best part of it was the show-me-that-you're-worth-it brawl against the half-orc. I made it especially funny when the guy stripped naked and oiled himself up, something that the brawling player soon copied. A memorable experience for sure. It was nice to see a more human side of the Red Plumes with Yestral (I made it so that a Red Plume initially made nasty comments against the party, but soon had his ear pinced by Yestral before going to his momma in tears). I combined the derro (who were all screaming "DERRO, DERRO !") & kuo-toa fights to increase the tension and give an initial "oh darn" to the players. The roleplay passage with Huum was a nice addition - pretty funny to roleplay a mind flayer. I didn't think it was really appropriate for the final fight to have drows against the players, so I instead put some previously liberated d...

Rating:
[4 of 5 Stars!]
Esper Genesis 5E Sci-fi - Core Manual
by Joseph D. B.
Publisher: Alligator Alley Entertainment
Date Added: 06/21/2018 08:50:39
Esper Genesis 5E Sci-fi -  Core Manual This book is fantastic and very well done, with great art, layout, and clear, understandable rules. It borrows heavily from D&D 5e's Player's Handbook, but with a sci-fi theme throughout. Though there are only 8 classes, there are more archetypes for some comparable classes than in the PHB. The best part in my opinion is that EG is totally compatible with D&D 5e rules, and monsters are totally interchangeable between both systems. There's absolutely no reason why you can't have a D&D 5e barbarian fighting along side a Warrior, while your party's Melder and Cleric and slinging spells in the back. My players and I switched over to EG from Starfinder and it's not a decision we regret. Space combat even makes sense because it's treated very similarly to regular combat. I can't wait for the other two core rulebooks to release (Master Technician's Guide--i.e. the DMG--and the Threats Database--i.e. the MM). Overall, great fun!...

Rating:
[5 of 5 Stars!]
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