I've been running a Hyperborea campaign for about 3 years now. I also have been running a 1st Edition AD&D game for over 9.
Hyperborea is now my preferred system to run and Jeff has made me even happier with this second edition of AS&SH. Any homebrewed changes I've used or contemplated in my 1e game is basically in Hyperborea. Heck, I don't allow monks, bards, or druids (anymore) in my 1e game. I feel no need to make such exclusions with Hyperborea.
The art is a big draw for me. It's a signal as to the mood and frame of mind the creator has. In this case, the art fits what I think of as "my kind of rpg game".
The setting is sparsely defined enough for me to fill in the gaps if I want but has enough content so that I don't have to do a lot of work to make things work together. Being a "weird tales" inspired setting amps up the gonzo factor to have things like laser pistols, lost World War 2 ranger patrols, or even biker gangs on space warping motorcycles fighting chronomancers and hounds of tindolos.
Jeff consistently takes great care to produce things that are of high quality and eminently usable and malleable to a DM's needs.
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