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DDAL07-01 A City on the Edge (5e)
Publisher: Wizards of the Coast
by Shawn C. [Verified Purchaser]
Date Added: 04/22/2018 12:17:49

City on the Edge provides a good introduction to Chult for new players as well as an easy starting point for new DMs. The module is broken into 5 Missions which can be played as separate sessions or as one larger campaign. While the writing and story arcs are enjoyable and easy to follow the module states that each of the missions are planned to take 1 hour. For most of the groups I have run these adventures for the time has worked out to be 2 hours or more unless the party is discouraged from roleplaying interactions or exploring the city during the adventures.



Rating:
[4 of 5 Stars!]
DDAL07-01 A City on the Edge (5e)
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DDAL07-05 Whispers in the Dark (5e)
Publisher: Wizards of the Coast
by Shawn C. [Verified Purchaser]
Date Added: 03/24/2018 08:48:14

I was initially going to give this module a low rating based on the play-throughs I have experienced, but after reading through the adventure most of the issues may not have been completely with the module. The first battle of the session is combined with puzzle challenge with is a major challenge for a small group given there are multiple plant opponents and then unending waves of zombies. The riddles are fairly easy except for the last one which make no sense even if you are familiar with bees. Most parties will solve the riddle by guessing or using process of elimination. The final battle can be skipped by a group with a grappling hook that ignores the voice. All they have to do is climb up into the snake head and leave. Alternately, the party faces off with a creature that is very deadly and could leave the party feeling like the deck was stacked against them rather than being heros. The final betrayal of Wadumu comes out of nowhere and makes very little sense. I would recommend just skipping it entirely as it does not add to the adventure.

One of the major flaws in this adventure is the lack of a place to rest between battles. Most parties are going use up significant resources in the first battle even if they don't try to defeat all of the zombies. They must then fight a creature that will require most of their resources to defeat without a way to recoup or recover. Overall, DMs will need to read this adventure carefully and adjust play if they don't want to just TPK the party.



Rating:
[3 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-04 A Walk in the Park (5e)
Publisher: Wizards of the Coast
by Shawn C. [Verified Purchaser]
Date Added: 03/16/2018 12:46:45

I have enjoyed both playing and running this adventure. Rather than being completely formulaic, this adventure offers more atmosphere and side options for games that aren't on a clock. It also provides more RP options rather than just action sequences.



Rating:
[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-03 A Day at the Races (5e)
Publisher: Wizards of the Coast
by Shawn C. [Verified Purchaser]
Date Added: 03/13/2018 18:47:38

I enjoyed both running and playing this module. It provides a different blend of options than most adventures, but the first dinosaur race needs a better explanation of how to run it. A list of 8 dinosaurs with odds, die to roll, and to win rolls requires more than a "pick one" description. Should it be based on the player's bets? Should the selection be made randomly? Should each player be rolling for their particular choice of racer? If there are multiple rolls and wins, wouldn't that indicate multiple races instead of a single one? So many questions, but those aside, the rest of module is relatively solid.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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