I was initially going to give this module a low rating based on the play-throughs I have experienced, but after reading through the adventure most of the issues may not have been completely with the module. The first battle of the session is combined with puzzle challenge with is a major challenge for a small group given there are multiple plant opponents and then unending waves of zombies. The riddles are fairly easy except for the last one which make no sense even if you are familiar with bees. Most parties will solve the riddle by guessing or using process of elimination. The final battle can be skipped by a group with a grappling hook that ignores the voice. All they have to do is climb up into the snake head and leave. Alternately, the party faces off with a creature that is very deadly and could leave the party feeling like the deck was stacked against them rather than being heros. The final betrayal of Wadumu comes out of nowhere and makes very little sense. I would recommend just skipping it entirely as it does not add to the adventure.
One of the major flaws in this adventure is the lack of a place to rest between battles. Most parties are going use up significant resources in the first battle even if they don't try to defeat all of the zombies. They must then fight a creature that will require most of their resources to defeat without a way to recoup or recover. Overall, DMs will need to read this adventure carefully and adjust play if they don't want to just TPK the party.
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