Overall, the book is really good. It fleshes out the Bloodlines in interesting ways. I like the Samedi, Daughters, and Gargoyle chapters the best - I think those stuck closest to old canon while still being widely usable, and the Gargoyle variants are great. Those become more playable. The Trujah chapter is good in that it tells their side of the story more. The Kiasyd have a sommalier schtick added to them, yet no explanation of how they create these vintages that provide heady rushes - this should've been detailed and just better than taking Crafts with a specialty in Blood Vintages. Baali are still...Baali. Modern Salubri (not just the Sabbat variety) are detailed and semi-playable, but only where there are not Tremere, because, well, Tremere. Harbingers are also included, and have one utterly broken merit that is pretty much a must-have for any Necromantically inclined character.
Overall, the one big complaint I have with the book is that it adds more to the True Black Hand being the super cool vampires while the rest are just dupes trope that is just tired already. It is time to provide meaningful updates on the Camarilla and Sabbat. Still, it is definitely worth the purchase, and there is plenty of wonderful stuff for any type of game, Camarilla, Sabbat, Anarch, Independent, and yes, those dippy Tal'Mahe'Ra licks too.
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