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Gods and Demons
by Jose P. [Verified Purchaser] Date Added: 06/01/2022 11:31:20

I enjoyed the variety of gods, minions, and spirits that were included in this project. The chart system was easy to understand and follow. It inspired me to create my own divinities for my game.



Rating:
[5 of 5 Stars!]
Gods and Demons
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Grain Into Gold
by Hallam F. [Verified Purchaser] Date Added: 07/09/2021 19:48:10

Forget D&D, if you want to learn about medieval economics this is pretty much the best practical guide I've found, with actual numbers based on actual calculations. Grain Into Gold will calculate the average yield in silver pieces from an acre of wheat in a year, once the farmer's had it milled and sold to a bakery. Want to know how? This little book will walk you through it, as well as textiles, mining, and more. It's edition neutral, works just fine in 5e.



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[5 of 5 Stars!]
Grain Into Gold
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Grain Into Gold
by Aled G. [Verified Purchaser] Date Added: 05/27/2021 15:54:47

This has completely changed the way I run a game, no more throwing gold around like it's confetti. It was an aspect of the game that I'd never even thought about.



Rating:
[5 of 5 Stars!]
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Grain Into Gold
by Dustin K. [Verified Purchaser] Date Added: 09/07/2019 16:40:52

This book completely inspired a new campaign for me back in Highschool and is consistantly one of the most recommended third party products I find myself showing off to fellow GMs. It can become a little unbalanced if your campaign handwaves things like travel time, item limitations, expiration dates, etc..., but in a dedicated merchant campagin this book becomes your Player's Handbook. The amount of effort that has gone into this masterpiece is nothing short of superhuman. Being able to get this much information for only 7.50 is a bargain. But, like I said, you can't just use this as a side-piece for a normal d20 campaign, or else your players are going to very quickly become more powerful than they should just by buying low and selling high. But when their stocks are at risk of everything from market collapse to banditry? You got yourself an intriguing campaign full of twists and turns that does more than the typical dungeon crawl.



Rating:
[5 of 5 Stars!]
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Grain Into Gold
by A customer [Verified Purchaser] Date Added: 03/09/2018 15:31:43

Good but not great.

This product is a good product that does what it sets out to do, but there is not much new if you understand the basics of economics. Several basic things are left out. They go in great detail to calculate the price of a loaf of bread. But is this enough bread to feed a person for a meal, or for a day?

I would like to know what the cost of living for a year is for a slave, a poor peasant, yeoman, a couple levels of craftsman, a knight and a lord. A table like this would very quickly tell me how to multiply costs for their economic system to adjust it to the one in my game.

A huge number of calories came from beer in the middle ages. So much so, that modern scientists sometimes call beer and ale 'liquid bread'. This is ignored in this product. (Altho, if I knew the yearly cost of living above, I wouldn't be trying to figure this out.)

The price of metal goods seems a bit low. It takes a lot of work to dig up the ore, pump water out of the mines, mine the flux, bring the flux & ore together, chop down a huge amount of wood, bury the wood to make charcoal, slowly burn the wood. Dig the charcoal back up. Bring the charcoal to the ore and flux, smelt all that into pig iron. THEN you are ready to to make steel. Then you can make a sword. I could easily see the prices for metal items being double what they are in this book.

However, that is the limit of the not nice things to say. The product basically looks at the cost of labour and logically figures out what things can cost. At the back of the book, is a huge list of prices, with mulitpliers for how far it has been traded.

A nice product. Warm regards, Rick.



Rating:
[4 of 5 Stars!]
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100 Towns
by Se t. [Verified Purchaser] Date Added: 06/24/2017 05:08:56

Town names and characteristics, and not just for humans. This is a great resource.



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[5 of 5 Stars!]
100 Towns
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100 Professions
by Se t. [Verified Purchaser] Date Added: 06/24/2017 04:06:51

You can only use farmers and blacksmiths so many times before you realise that your town consists of nothing but farmers and blacksmiths. This list is a great resource to come up with jobs for your NPCs, and sometimes they end up driving the plot into new environments than you expect.



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[5 of 5 Stars!]
100 Professions
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100 Character Histories
by Seth K. [Verified Purchaser] Date Added: 06/24/2017 02:53:25

A great resource to have on hand. As a DM, it's priceless when your players venture into areas you hadn't planned on, forcing you to invent NPCs out of the blue. With these character histories, you have fully-fleshed out characters instantly. As a player, it's a great resource when you're looking for a little inspiriation.



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[5 of 5 Stars!]
100 Character Histories
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Legend Quest GOLD
by Lou T. [Verified Purchaser] Date Added: 03/23/2016 14:01:30

Love Legend Quest. Easy system to play and run. Everything you need to start a camaign in one book.



Rating:
[5 of 5 Stars!]
Legend Quest GOLD
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d1000 Pockets
by Asaph L. [Verified Purchaser] Date Added: 09/05/2015 21:32:37

A very good standard for judging a generic supplement, for me, is how many times I have to tab out of the PDF to jot down a new idea that came to me through the material that I am reading.

Based on my voracious reading of D1000 and how many notes, sparks, ideas, such came to mind in these pages, we have possibly the finest BE product yet; and also the most versatile. You can use it for so much more than it is intended for; And, given that BE users and LQ players are imaginative folk...well, this is a treasure!

I can see more coming in this line and that is pretty exciting. My favourite random item so far...a golden cube, Ancient Coin, Dwarven.....I mean, there is an adventure right there!

Clear text, clear formatting; ingenious design of the tables that are like no tables I've ever seen. Go ahead, just buy this and see what you're missing.

Bravo BE!!



Rating:
[5 of 5 Stars!]
d1000 Pockets
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100 Character Histories
by Asaph L. [Verified Purchaser] Date Added: 04/25/2015 08:42:19

Another excellent product from Board Enterprises; offering for both Legend Quest game system and as a generic supplement.

As GMs, we often sit and try to think of NPCs to help flesh out our world; all too often thinking that what we come up with seems just not quite right, or too cliche, etc. It happens, all the time, and if you've never used a Board Enterprises NPC product before, try this one. Fitting nicely alongside their Archetypical Characters sup, this amazingly inexpensive and versatile list is just what you need. Inside there are many creations, simple, easy to fit, versatile ideas for characters that you can find a spot for in any campaign. If you are lucky enough to be using Legend Quest anyway, these need no tinkering. If you are playing some other system, you may start to wonder about how much easier and simple these characters are to record and use...check out the Game; for 12 bucks you can have the rulebook that will change your RPG life.

As for the supplement, it is the usual sort of offering from BE; simple, very printable with minimal art, all info and no fluff. The characters described inside will start to take seed very quickly. Each character is often a Spark itself for a quest or campaign idea. Integration is only limited by your imagination. Josten takes ideas and spins them into new directions, for our benefit. Bang for your buck is the Board Enterprise style, and that is what you get with 100 Character Histories. Don't think, just buy it.



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[5 of 5 Stars!]
100 Character Histories
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A Baker's Dozen Archetypal Characters
by Asaph L. [Verified Purchaser] Date Added: 12/06/2014 23:44:32

I am always excited to see a new Board Enterprises product "hit the shelves" here at RPGNOW. It means that I get to spend some pocket change that is equal to the tax on most other products of its scope, quality and substance. Thus I never has to hesitate to purchase, knowing that I'm going to get something good here.

So, 13 Archtypical Chracters, in 3 stages of advancement, retro-fittable (a word or not?) to at least five to 10 races, depending on your game. That amounts to around 400 possible ready-made stats, backgrounds, attribute sets, skills-sets, MO's, and equipment bundles for me to place anywhere that I need. Do these characters have names, complex backstories and familiars?...No. That's for me to decide. However with one character I can create a fully fleshed out party of attached NPCs ready to go, with Campaign-specific names and backstories (if any) and I'm ready to go; for LegendQuest, character creation can SEEM daunty to the unitiated, but that is simply a matter of having unlimited control during the process with LQs point based creation system. However, that said, this product let's me ALWAYS have characters ready to go, with a name and some tweaks for setting.
If you are a newbie to LegendQuest, Josten gives us a useful tutorial at the end of this supplement for creating your own characters, and it IS a useful, quick way to get yourself into a creation groove. However, no need when you can tweak these premade characters (or use them as-made) in your campaign, be you a player or GM.
I have been slowly adopting LegendQuest into my story mechanics for quite some time now, ad find it to be a wonder for my low magic campaigns; where most Paizo and friends products and systems are heavily weighted to either melee damage or magc-oriented emphases. LQ is about roleplaying, and gives me the freedom and great supplements like this to spark my imagination, whatever I have in mind.

A Baker's Dozen Archtypical Characters gets a solid Five Stars for giving me a dangerous bunch of adventurers and NPCs for a yankee buck. And not only that, Boad Enterprises gave me a product filled with characters that I MAKE MY OWN, just by filling in some details. No proprietary settings, names, equipment or magic rescrictions or insane abilities, just characters ready for adventure. And for me, being a bit skimpy on fleshing out the numbers sometimes, I can fit any of my character ideas into these "suits" without any difficulty.

BTW, these characters are useful in your PFRPG or any OSR campaigns as well. The conversion process is easy, but try LQ, you will never feel fulfilled again without it.

For me, the Sword & Board Warrior, Prospecting Warrior, Mentalist Spellsinger and Illusionist Scout immediately found a home in my current story, giving me stats for my adventurrs beyond vagueries and forcing me to print them a decent sheet and find a good picture on DeviantArt for them. Oh yes, do yourself a favour and have a folder of character portraits to match up with these characters, it'll spark backstory, quirks and make it all come together that much easier.

Thanks BE! A.



Rating:
[5 of 5 Stars!]
A Baker's Dozen Archetypal Characters
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Grain Into Gold
by William A. [Verified Purchaser] Date Added: 08/13/2014 23:00:07

Grain Into Gold is a very solid attempt to introduce a level of economic realism to fantasy games. The writing oft times has a tongue and cheek tone to help break the monotony of discussing economics and does a decent job of helping engage the reader.

The authors certainly rely upon guesswork, but it is logical guesswork. Still, this can easily leave the reader doubting the validity of the math when looking at the example price chart at the back, especially given how radically different the values are from most games. Even considering the margin of error introduced by the guesswork, when stopping to think about the numbers, they made far more sense to me than those in most gaming books.

Perhaps the biggest failing is that Grain Into Gold focuses almost exclusively upon a western market, giving little to no consideration for crops and goods outside of the western mindset (e.g. no rice).

Perhaps the most misleading value is actually gold. Though the authors admit that their gold estimate is inaccurate, they stick with it, keeping a 1g to 10s ration that is popular in most games rather than a realistic ratio. This skews some end values as a result, most notable that of gold.

Perhaps the area with the most room for improvement is the price charts. Where some items, such as clothing, are covered in extreme detail, others, such as weapons and armor, are not. Given that most gamers more readily want to know what a sword will cost than a heavy wool sweater, this seems to be a bit of an oversight.

If you set these flaws aside and focus on how the prices are derived, then you can adapt the methodology to estimate the value of goods in both a medieval setting and beyond with reasonable accuracy. This is the greatest take away from the book. Lessons are provided for everything from walnuts to chain armor, discussing everything from harvesting to manufacturing to transport and taxes. It all starts with how much surplus food a farmer can produce. If you pin your economy to that and follow the logical steps from it, then you are golden.



Rating:
[5 of 5 Stars!]
Grain Into Gold
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City of Rhum
by Asaph L. [Verified Purchaser] Date Added: 07/30/2014 19:21:05

Everything a GM wants in a city/base, all info, no waste, for a tenth the price of similar shiny, splashy but much less flexible such sourcebooks that I see available. Buy it, you just cannot be disappointed, unless you aren't the type of GM or have players that don't care about details and specifics of a great, fully fleshed out home base. Even then, there is so much to take away from this supplement. Another five-star product from Board Enterprises.



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[5 of 5 Stars!]
City of Rhum
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Legend Quest GOLD
by Asaph L. [Verified Purchaser] Date Added: 07/30/2014 16:55:22

This system is a realistic, congruous mechanism that allows for a greater emphasis on detailed roleplaying. Best used by veterans of the gaming genre (best appreciated by them), the system and supplements create a family of sourcebooks that do not waste an inch of space. By far the best bang for buck I've encountered in my 20+ years of roleplaying. I do not even miss having splashy full page color images and borders/fonts. If you truly "get" Legend Quest, you will realize that these are not helpful or valuable in terms of adding to the game mechanism, they are at worst limiting and cost prohibitive.
I have been slowly switching from a bastardized d20/2e mechanism to LQ over the past year. Out with the BS, in with the fun. I have spent more time with Board Enterprises products than any other publisher. BE and Raging Swan give me more than enough of what my game needs.



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[5 of 5 Stars!]
Legend Quest GOLD
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