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Our RPG group is a huge fan of narrative over rules and the Anarchy system suits that superbly. There was the initial shock to the system of trying to convert hundreds of pages worth of previous material into Shadow amps, but once we got into the game, it became about the characters and not about spending 40 minutes trying to work out a convoluted rule (6th edition...your editing sucks!). So to see another Anarchy book now available, i jumped at the chance. Great to see some of the old fave characters back in the book and it can then enable you to bring back some of those old source books too. Always love to see more shadow amps (Anarchy Chicago rocks too by the way) and i am surprised that there have not been more Anarchy books added to the mix. Really good to see old artwork back in the book as well, providing that retro feel (not sure if 2050 can be considered "retro" but hopefully you get what i mean)...trip down memory lane!
I agree would be nice to get this in hardback too (not just PDF).
Would love to hear more shout outs for Anarchy and see there is a following behind it, since moving into Anarchy our combat has been cinematic and smooth, our characters have been able to expand into emotional backgrounds - all possible with the older systems, but now...much much easier.
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Hm, kinda wish I could give a 4.5? The writing's all good, I'm just not a big fan of the contract briefs being synopsis of old runs. That's kinda my bad, I saw the book title and the book authors and hit "add to cart" and read the whole thing before reading the book description 0.0
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TLDR: Printed books is ok, could have been better. Content is excellent.
Physical book is 3 stars
The book itself is 5 stars
The printed copy is (sadly) one of the better Shadowrun reprints you can get from DTRPG. It's ok - it does have some inconsistent print quality but is better than other original Shadowrun reprints I've seen. As far as the book content - well, it's classic Shadowrun. I'm not a fan of the game mechanisms but the setting and fiction are excellent.
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I read and played Anarchy years ago and was just reminded it existed, so: Shadowrun Anarchy is a good idea (a lightweight option for playing Shadowrun) but the execution here is very poor. It might be usable for seasoned Shadowrun players looking for guidance on how to pare the game down to something less crunchy, but it is absolutely not a stand-alone product and would not be very helpful to anyone new to Shadowrun. Rules (which are nothing to write home about) are poorly and incompletely explained, and the book casually assumes you have a copy of SR5 you can reference and convert things from by yourself. I would've rated this slightly better (though still not well) if it presented itself as an alternate rule system to use alongside SR5, but Anarchy seems to be presented on its own as a complete core and an easier entry point for new players. It is neither of those things.
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Why yes i would like to stomp this t34-85 with my centurion
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A great resource on the different houses in Battletech.
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Because it is in b/w the hex art is difficult to read. There's not enough contrast. It would be better in color.
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This would have significantly more value if it was done in landscape instead of portrait.
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These are really handy cards. They have high level details on the mechs and great art.
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Another fantastic Battletech Quick Start Guide! This will definitely give enough information to start playing and help you to decide if this system works for you as an RPG.
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This is a great book with background and history on the Battletech Universe. The title is exactly what it is.
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Love it! Very well done. This is the standard for what quick start rules should accomplish.
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This is probably the best ruleset for Shadowrun I have played! It compatable with first and second editions. Third is just an updated version of the first two.
I love the campaign setting for Shadowrun (Cyberpunk meets magic), but the rules in the later editions have gotten... Probelmatic. Fifth edition was a mess and I heard how terrible 6th was before I bought it so I must admit I may be missing out on 6th edtion. Though I doubt it.
In my opinion, I suggest getting the older 3rd edition and saving yourself some headaches with the later edtions.
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I love the story behind Shadowrun! I started playing in second edition. I got out of the game for fourth and came back for fifth. There are a lot of missing or conflicting rules in fifth. I tried really hard to play fifth, but ended going back down to 3rd edition instead of trying to play with this ruleset.
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Evidently the jacket got switched. The cover says it's 3067 but the table of contents says 3055 upgrade. I'm hoping this is an administrative error and will soon come to the attention of the staff.
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