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 Hottest Titles from Rogue Genius Games
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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful hexes...   [click here for more]
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The Genius Guide to the Magister

The Genius Guide to the Magister


The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters...   [click here for more]
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The Genius Guide to the Mosaic Mage

The Genius Guide to the Mosaic Mage


Traditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Plane—dragons—find magic in color. Ignoring the traditional schools of magic, mosaic mages define spells by associated color. Red magic is violent and aggressive, but it also heals and loves. Both black magic and white magic are death, but one is also evil while the...   [click here for more]
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The Genius Guide to the Order of Vigilance

The Genius Guide to the Order of Vigilance


The Genius Guide to the Order of Vigilance presents a group of three thematically linked prestige classes for the Pathfinder Roleplaying Game. These classes represent various disciplines taught to members of an elite guild of bodyguards known as the Order of Vigilance, an organization dedicated to the notion that any group of individuals only ever reaches their ultimate potential...   [click here for more]
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The Genius Guide to the Riven Mage

The Genius Guide to the Riven Mage


The Genius Guide to the Riven Mage presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers “rivenspells,” meaning these powers use the same energies as spells but all...   [click here for more]
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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Shadow...   [click here for more]
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The Genius Guide to the Talented Barbarian

The Genius Guide to the Talented Barbarian


Barbarians are one of the most popular martial classes, in large part because they have more flexibility than most martial classes. With the option to select a rage power at every other level, barbarians have access to a wide range of potential builds, ranging from fast-and-mobile skirmishers, to heavily defended tanks, to whirling dervishes of mass destruction. If there is a limitation to the barbarian,...   [click here for more]
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The Genius Guide to the Talented Cavalier

The Genius Guide to the Talented Cavalier


The cavalier is one of the least flexible classes in the base rules. The class grants a single choice at first level (what order to join), and a very few bonus feat options (six over 20 levels, half of which must be teamwork feats and half combat feats), and no other opportunities for customization. The only other classes with so few customizable abilities are spellcasters, who can create very different...   [click here for more]
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The Genius Guide to the Talented Druid

The Genius Guide to the Talented Druid


Command the Forces of Nature Druids are masters of all aspects of nature, able to change shape, earn the loyalty of an animal companion, command elemental powers, and much, much more. But... what if you just want to be a storm druid? Or want to focus on some of the more obscure aspects of the powers of nature? Or wish to command clerical forces of fire AND plants? With the popular Edge and Talent...   [click here for more]
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The Genius Guide to the Talented Fighter

The Genius Guide to the Talented Fighter


The Genius Guide to the Talented Fighter rewrites the classic fighter class to use talents instead of static class abilities alternating with bonus feats. Rather than require all fighters be brave and balance their efforts between armor and weapon bonuses, each fighter can custom-fit the classes abilities to match a player’s specific concept. This increased flexibility allows the fighter to...   [click here for more]
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The Genius Guide to the Talented Monk

The Genius Guide to the Talented Monk


Monks are the iconic martial artists and students of esoteric mysticism of the core rules, dealing significant damage with their bare hands, leaping across battlefields, and learning exotic fighting styles and combat techniques. They are also among the most hotly debated of classes, with different groups of players envisioning them as scouts, front-line combatants, skirmishers, mystics, or self-sufficient...   [click here for more]
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The Genius Guide to the Talented Rogue

The Genius Guide to the Talented Rogue


Rogues are the iconic masters of stealth and subterfuge, with access to both a number of powerful set class features (primarily relating to traps, evasion, and sneak attacks) and a flexible set of customizable talents. While this gives them a wide range of options, it can also lead to characters with specific sneak, criminal, or adventurer concepts having abilities they don’t need, such as a wilderness...   [click here for more]
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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
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The Genius Guide to the Time Thief

The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games. The reason is obvious time is a...   [click here for more]
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The Genius Guide to the Time Warden

The Genius Guide to the Time Warden


Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things...   [click here for more]
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The Genius Guide to the Vanguard

The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but...   [click here for more]
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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing,...   [click here for more]
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The Genius Guide to the Wolfshead

The Genius Guide to the Wolfshead


Unleash Bedlam! A hybrid Barbarian/Rogue class for Pathfinder 1st Edition, the wolfshead is a master of stealth, cunning, and ferocity who emulates the predatory talents of the most dangerous hunters in nature, from falcons, to sharks, to wolves. An excellent scout, ranged combatant, and hit-and-run skirmisher, the wolfshead is best when able to cull outlier foes from a group, or move...   [click here for more]
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The Genius Guide to What's In My Pocket? Part Deux

The Genius Guide to What's In My Pocket? Part Deux


Sometimes a GM wants to spark some interest and mystery via some object the player characters find. Even without handing out a major magic item, a GM can make a world seem more in-depth by providing some colorful items that suggest they have a back-story behind them. To assist in such efforts, this second volume of The Genius Guide to What’s in My Pocket? provides some more odd little items,...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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The Tomb-World of Alak-Ammur

The Tomb-World of Alak-Ammur


Even within the deepest recesses of history’s own heart, one cannot find a sorcerer more powerful nor infamous than the man known as Alak-Ammur. His origins lie hidden behind a veil of lies and half-truths so thick that it is useless to even speak of them. Know simply this, that Alak-Ammur grew strong in the ways of arcane lore as easily and quickly as other men take to breathing fresh air. Few...   [click here for more]
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Ultimate Options: Bardic Masterpieces

Ultimate Options: Bardic Masterpieces


Masterpieces are special performances for bards that represent the abilities of a grand master in a given bardic talent, and were first introduced in Ultimate Magic. Generally taken in place of a feat or spell known, masterpieces serve two useful functions for bard players. First, they give bards some flavor that makes them different than just “banjoplaying sorcerers with a lot of skill points,”...   [click here for more]
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Ultimate Options: Grit and Gunslingers

Ultimate Options: Grit and Gunslingers


The gunslinger is the archetypical hero of the west, a lone warrior who pits his skill-at-arms and mettle against threats ranging from challengers desiring a shootout at high noon and bandits threatening to destroy the livelihood of towns and whole territories, to hostile natives and packs of wild animals. In many ways the gunslinger is a natural evolution of the heroes of older eras, a direct outgrowth...   [click here for more]
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Ultimate Options: New Arcane Discoveries

Ultimate Options: New Arcane Discoveries


Wizards are portrayed, both in descriptive materials within the game rules, and in most fantasy fiction, as scholars and learned masters of mystic powers who have access to lore and magic tricks second to none. However, in most campaigns there is nothing a wizard can do that a sorcerer cannot. The wizard does gain considerable versatility, in the form of an unlimited number of spells known, but as...   [click here for more]
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Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana


  The magus class represents a trope common in fantasy fiction--the warrior-mage able to swing swords and cast spells with equal skill. From classic sword-and-sorcery wielders such as Michael Moorcock's Elric of Melniboné, to the protagonists of more modern fantasy tales such as Garion from David Edding's Belgariad series or Rand al'Thor from Robert Jordan's Wheel of Time series, the...   [click here for more]
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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
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Cardstock Miniatures: Giants—Large and In Charge

Cardstock Miniatures: Giants—Large and In Charge


This collection of cardstock miniatures showcases over 45 monsters that are size Large or bigger! Since they're cardstock miniatures you can print out as many as you need for your game tonight! From the cyclops champion to the two-headed western forest giant, you're sure to find something to crush your players. ...   [click here for more]
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Krazy Kragnar's Black Market Magic Items

Krazy Kragnar's Black Market Magic Items


The goblin known as Krazy Kragnar has a long and colorful history, not all of which has yet to be chronicled. Always quick to make a deal, take a risk, and turn a profit, Kragnar first came to prominence when he began a line of used-chariots yards (the merchandise for which is detailed in The Genius Guide to Loot 4 Less Volume 7: Krazy Kragnar's Used Chariots). When that operation was shut down...   [click here for more]
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The Genius Guide to What's in my Pocket?

The Genius Guide to What's in my Pocket?


It’s fairly common for randomly generated treasure to include a few mundane or low-value items. While these may be appreciated and hoarded for the few coins they can raise at low-levels, fairly early in most campaigns players stop caring much about items taken from the standard equipment tables (players only appreciate so many sunrods). However, sometimes a GM wants to spark some interest and mystery...   [click here for more]
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The Skaldwood Blight

The Skaldwood Blight


Doom Has Come to the Northfells! A demon lord has invaded the harsh northern land of stalwart barbarians, ancient magic, and mysterious fey. Can your heroes uncover the demon lord's plots, vanquish his minions, and save the Northfells from corruption and destruction? Seize destiny and save the land! The Skaldwood Blight Adventure Path is a complete Pathfinder Second Edition campaign taking characters...   [click here for more]
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Gingerbread Kaiju

Gingerbread Kaiju


Eat Your Enemies! It’s Christmastime in Tokyo, and sirens are blaring. Men, women, and children put aside work, school, shopping, and the many distractions that life in modern Japan offers. They move quickly, but calmly to the nearest emergency shelters, for they know only too well what these klaxons mean. Soon the air will be filled with the smell of freshly baked dough,...   [click here for more]
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Mythic Options: Mythic Rogue Class Features

Mythic Options: Mythic Rogue Class Features


Being Mythic is Cool as Hell! The rules from Mythic Adventures provide many options for upgrading a character to the realm of mythic heroes. However, while there are numerous mythic spells and a long list of mythic feats (and even more are available in Mythic Options: The Missing Core Feats), none of the rogue’s class features have mythic upgrades available. There...   [click here for more]
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#1 With a Bullet Point: 6 New Exotic and Martial Swords

#1 With a Bullet Point: 6 New Exotic and Martial Swords


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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2024 Coloring Calendar by Stan!

2024 Coloring Calendar by Stan!


A Full Year of Fun! This 12-month 2024 calendar comes with a dozen humorous, seasonal coloring pages created specially for this project by award-winning cartoonist Stan! Each month is filled with notations to mark the birthdays of cartoonists, musicians, and other artists, and the dates that favorite media properties premiered—people and events that have been influential on Stan!’s growth as...   [click here for more]
Rogue Genius Games  $5.95

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52-in-52 Free Teaser

52-in-52 Free Teaser


52 IN 52 PREORDER and BONUS MEGABUNDLE The 52 in 52 program gives you a new gaming product a week, every week, throughout 2020. Each product is written or developed by RPG veteran Owen K.C. Stephens (Star Wars Saga Edition, Starfinder, Dungeon & Dragons, Fantasy AGE, Wheel of Time RPG, EverQuest RPG, and many more!). Every one of the 52 products is presented in four versions to cover four popular...   [click here for more]
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5e Classes: The Godling

5e Classes: The Godling


Like a God With a word, Ariadne focuses the rays of the sun into the eyes of the king’s guards, stealing a sword from the blinded men to accompany the ball of yarn she plans to deliver to her champion—Theseus. As her grandfather’s chariot rumbles across the heavens, lighting all the land, Ariadne readies herself to deliver these gifts to her champion. Despite her father’s...   [click here for more]
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5E Files: College of Comedy

5E Files: College of Comedy


By Alexander Augunas Welcome to 5E Files, a Third-Party product series for the fifth edition world's best-selling tabletop roleplaying game, brought to you by Everybody Games. We know how tough it is to get everybody together around the table, so we try to provide you exactly the content you need to keep everybody excited and invested in your 5E campaign. In this File, the College of Comedy! Explore...   [click here for more]
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5e Files: Kitsune

5e Files: Kitsune


By Alexander Augunas Welcome to 5E Files, a Third-Party product series for the fifth edition world's best-selling tabletop roleplaying game, brought to you by Everybody Games. We know how tough it is to get everybody together around the table, so we try to provide you exactly the content you need to keep everybody excited and invested in your 5E campaign. In this File, Kitsune! Enjoy a detailed compendium...   [click here for more]
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5e Menagerie: Griffmeras

5e Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then,...   [click here for more]
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5e Menagerie: Horrors of the Aboleth

5e Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and skum...   [click here for more]
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5e Menagerie: Howl at the Moon

5e Menagerie: Howl at the Moon


AROOOOOOOOOO Get ready for weremonsters and shapechangers more exotic than the typical werewolf or wererat. Here you will find a wide assortment of creatures that fear silver, from the swamp’s CR 3 werefrog to the ocean’s CR 10 wereorca and finally the monstrous CR 19 therianthropic beast. ...   [click here for more]
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5e Menagerie: Oceans of Blood

5e Menagerie: Oceans of Blood


BAH-DUM ... BAAAAH-DUM ... Welcome to Oceans of Blood the first in Rogue Genius Games’ line of 5e Monster Menagerie conversions. The theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Designer Rich Howard has converted Sam Hing’s original aquatic adversaries into 5e, providing you with creatures ranging from the mindless CR 1 harpoon weed to the incomprehensible...   [click here for more]
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5e Menagerie: Toilet Paper Golem

5e Menagerie: Toilet Paper Golem


When You Need To Wipe Out Players... Now rarer and more valuable than ever, the TP Golem is a sign of hoarding necromancers' cheap efforts at mummification, a collapsing supply train, or just a warped mind. While it may not be exactly right for most games, when you need it, you NEED it. Though often the butt of jokes from other monsters, this soft, durable golem has a great character sheet.  We're...   [click here for more]
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5e Menagerie: Trash Griffon

5e Menagerie: Trash Griffon


Get Outta My Trash! In a fantastical world, the thing looting through one’s garbage can in the evening might not always be so mundane as rats or raccoons. All sorts of magical creatures dwell on the outskirts of civilized lands and take advantage of the refuse left behind by humanoid settlements as a means of survival. The most interesting of these is the TRASH GRIFFON! ...   [click here for more]
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5e Options: Rogue Archetypes - Shadow Warrior

5e Options: Rogue Archetypes - Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies.  The shadow...   [click here for more]
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Advanced Occult Guide

Advanced Occult Guide


Delve into the supernatural and strange in the far-flung future of the Starfinder Roleplaying Game with Everybody Games’s Advanced Occult Guide! The successor of Everybody Games’s popular Occult Skill Guide series, the Advanced Occult Guide complies and expands upon dozens of pages of occult lore and supernatural content. Written by a team of the Starfinder RPG's most celebrated names, the Advanced...   [click here for more]
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Advanced Occult Guide Calendar

Advanced Occult Guide Calendar


Time is an illusion that none of us have managed to disbelieve yet, so keep track of your time in the year 2021 using the first of its kind from Everybody Games, the Advanced Occult Guide Calendar! Featuring art (Jacob Blackmon) from Everybody Games's upcoming Advanced Occult Guide (due Fall 2020), this calendar is exactly what you need to keep track of your slow, entropic descend...   [click here for more]
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Advanced Occult Guide Sneak Peak

Advanced Occult Guide Sneak Peak


The Starfinder Roleplaying Game imagines a future where magic is real, starships soar between galaxies, and terrible creatures lurk in the dark places between the stars. Brandishing advanced technology and potent magic, heroes explore a galaxy of adventure wrought with peril and plunder, making a name for themselves along the way. Yet old magic never truly dies, it merely slumbers beneath the sands...   [click here for more]
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Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits and...   [click here for more]
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