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 Hottest Non-Core Books from Guild of Blades
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3rd Ed: Grunt Skills & Abilities

3rd Ed: Grunt Skills & Abilities


The Grunt 3rd Edition Skills & Abilities sourcebook allows players to develope their Grunt armies in all new and unique ways. As your Units gain enough experience to gain Experience Levels, now you can opt to gain new Skills and increase Skill Levels as your reward. With 13 different Skills, ranging from Hunting, Engineering, Magic Smithing, Rune Magic, Beast Master, Espionage, Leadership and more,...   [click here for more]
Guild of Blades  $7.95 $3.99

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Dark Realms Epic Core Books Bundle [BUNDLE]

Dark Realms Epic Core Books Bundle [BUNDLE]


This special bundle product contains the following titles. Dark Realms Epic Adventure Game Core Rules Regular price: $4.95 Bundle price: $3.55 Format: PDF The Dark Realms Epic Adventure game system has been designed to be both extremely simple to learn and flexible to adapt and expand to meet the growing needs of Realm Masters and players as their own gaming experiences...   [click here for more]
Guild of Blades  $20.91 $14.99

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Dark Realms Epic: Character Backgrounds

Dark Realms Epic: Character Backgrounds


The Dark Realms Epic Adventure Game Character Backgrounds Sourcebook provides Realm Masters and players will a ready to use utility to help randomize backgrounds for player characters and non-player characters. The Character Backgrounds book provides a series of random tables that will help to define the environment a character grew up in, what sort of profession the character had previously (or that...   [click here for more]
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Dark Realms Epic: Creatures Compendium I

Dark Realms Epic: Creatures Compendium I


A creature is a being that is different than “normal” people. Most creatures have natural magical abilities (Quantum Energy Flux in their DNA) and it affects them in very weird and often wonderful ways. Learn some of the human Magical Mutations (Firelord, Icemaiden, Nymph, Gorgon, Satyr and Harpy) and what they can do that is both fantastic and crazy. There are some forms of Magical Mutations that...   [click here for more]
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Dark Realms Epic: Magic Compendium I

Dark Realms Epic: Magic Compendium I


The Dark Realms Epic Adventure Game Magic Compendium I is a sourcebook giving Realm Masters and players access to a book full of Spell examples. Use Spells directly from the book or use the book as a guide when crafting your own spells. The Magc Compendium I contains 7 spell examples for each of 12 different Spell Fields. Spell Fields: 1) Alteration Spells. 2) Divination Spells. 3) Elemental:...   [click here for more]
Guild of Blades  $8.95 $4.49

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Dark Realms Epic: Mystical Creations

Dark Realms Epic: Mystical Creations


If your game is in need of magical artifacts, then look no further than Mystical Creations. If you need or want a system that will let you randomly come up with mystical weapons and armor then look no further than Mystical Creations. If you are looking for unique and different types of magical equipment, then you have found what you are looking for. Tables that are included in this book help...   [click here for more]
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Dark Realms Epic: Professions

Dark Realms Epic: Professions


The Dark Realms Epic Adventure Game: Professions Sourcebook is a player guide books that delves into optional Professional Kits that player characters may buy into to help further develop more specialized skill sets. You might think of Dark Realms professions as your standard “Classes” often used in other types of role-playing games, but the familiarity is slight at best. In Dark Realms,...   [click here for more]
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Dark Realms Epic: Skills and Abilities

Dark Realms Epic: Skills and Abilities


The Dark Realms Epic Adventure Game: Skills and Abilities Sourcebook is a guide intended to help both players and Realm Masters alike. It showcases a wide range of sample Skills and includes both Skill descriptions and suggested linking Attributes. While the Dark Realms Epic Adventure Game has no fixed list of available Skills or Abilities that player characters must choose from, the Skills and Abilities...   [click here for more]
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Dark Realms Epic: Taverns & Bar Brawls

Dark Realms Epic: Taverns & Bar Brawls


The Dark Realms Epic Adventure Game Taverns & Bar Brawls Sourcebook is the handy guide for Realm Masters to easily put the characters into any tavern, bar or inn setting. You know it’s going to happen; it always happens; the party of adventurers have ventured into a new town and they head to the nearest bar or tavern and are looking for more adventure. If you as the Realm Master aren’t...   [click here for more]
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Dark Realms Epic: Weapons and Equipment

Dark Realms Epic: Weapons and Equipment


Ok, so your Role-Playing group is looking for a good inexpensive book all about weapons of all types; well hereit is. Most all weapon-types are in this book ranging from Giant and Longswords to Morning Stars and Nunchaku to up close and personal weapons like the Whip, Cestus and Tekko-Kagi. Also introduced are Mega Weapons; these are weapons so big and heavy it takes an enormous amount of Strength...   [click here for more]
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Dark Realms RPG Universe: Nebula Adventures #2

Dark Realms RPG Universe: Nebula Adventures #2


Part 2 to the Nebula Adventures series for the Dark Realms Role-Playing Universe 2nd Edition (not to be confused for the new Dark Realms Epic Adventure Game). ...   [click here for more]
Guild of Blades  $7.95 $1.49

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Dark Realms RPG: Technology Sourcebook

Dark Realms RPG: Technology Sourcebook


The sourcebook for the Dark Realms Role Playing Universe that takes the game system into the sci-fi arena. The Technology sourcebook provides a back ground on the universe, new character skills and professions, new hi tech skills, weapons and equipment. Also includes the Android as a player character race, and an assortment of generic spaceships and other useful hi tech items. 65 pages in total....   [click here for more]
Guild of Blades  $7.95 $2.99

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Dark Realms: Space Knights Campaign Setting

Dark Realms: Space Knights Campaign Setting


The Space Knights Campaign Setting book is the second setting book for the Dark Realms Role Playing Universe. Space Knights provides a detailed history of the Space Knight Intergalactic Empire and its mighty foes, such as the Dark Knight Empire, the Quo-Ti Clans and more. Includes new character professions, races, skills, ships and equipment and more. Also, fully compatible with the Dark Realms:...   [click here for more]
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Dark Realms: Space Pirates Campaign Setting

Dark Realms: Space Pirates Campaign Setting


A sourcebook for the Dark Realms Role Playing Universe. Space Pirates is both a new and unique campaign setting and sourcebook for the Dark Realms, offering new races, equipment, skills and spaceships. The region around the pirate world of Free Port has long been a back water wedged between the large galactic empires. Here a number of smaller factions have risen, from the Voor Empire, Calato Emporium,...   [click here for more]
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Heroes Forever Billionaires Handbook (d12 system)

Heroes Forever Billionaires Handbook (d12 system)


In most games your character can have all the money in the world yet can't do anything meaningful with it. Not so with Heroes Forever. With Heroes Forever characters can spend character points to attain wealth and then use that wealth in meaningful ways to empower their characters. The Billionaires Handbook serves as the guide for both players and Game Masters on how to manage a character's wealth....   [click here for more]
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Heroes Forever Equipment (d12 system)

Heroes Forever Equipment (d12 system)


The Heroes Forever Equipment book is loaded with armor, equipment, weapons, mecha, vehicles, space craft, attack choppers, robots, cybernetic implants and more. Characters can even buy nuclear weapons. Now you can sink your teeth into those billionaire heroes (like a Batman, Iron Man, etc) Also included are the following Character Kits: - The World Conqueror - Mad Scientist - Boomer - Archer New...   [click here for more]
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Heroes Forever Handbook (d12 edition)

Heroes Forever Handbook (d12 edition)


The Heroes Forever Handbook is the second book in the Heroes Forever RPG line. The Handbook includes: 1) New Character Kits that include: - Mentalist - Werewolf - Vampire - Sorcerer - Brick - Pliceman - Mutant Also in the this book is the New York City Setting. You will find the heroes and villains of this city, the political factions and figure heads, gangs, police and their equipment and more....   [click here for more]
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Heroes Forever Magic Sourcebook (d12 system)

Heroes Forever Magic Sourcebook (d12 system)


The Heroes Forever Magic Sourcebook provides everything you need to play a mystical oriented character. Play a Witch, Voodum, Genie, God, or Demi-God. Learn about Voodum Powers, Witch's Brews and Curses, the power of Medallions, magical armors and swords, mystical metals and more. New Powers Inlcude:-  - Power Pool - Reality Control - Animate Objects - Elemental Power: Major - Cosmic Control...   [click here for more]
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Heroes Forever RPG Core Book Bundle [BUNDLE]

Heroes Forever RPG Core Book Bundle [BUNDLE]


This special bundle product contains the following titles. Heroes Forever Equipment (d12 system) Regular price: $4.99 Bundle price: $3.57 Format: PDF The Heroes Forever Equipment book is loaded with armor, equipment, weapons, mecha, vehicles, space craft, attack choppers, robots, cybernetic implants and more. Characters can even buy nuclear weapons. Now you can...   [click here for more]
Guild of Blades  $20.95 $14.99

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Heroes Forever Weapons of the Ages Sourcebook (d12 system)

Heroes Forever Weapons of the Ages Sourcebook (d12 system)


The Heroes Forever Weapons of the Ages Sourcebook provides players with four all new character kits, a ton of new and powerful weapons and items of lengendary power, and a whole section on people of the ages. New Character Kits that include: - Space Dragons - Gorgons - Headcatchers - Saints Weapons of the Ages include: - Earrings of Merging - Time Gun - Hytion's...   [click here for more]
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Heroes Forever: Bad Asses (d12 system)

Heroes Forever: Bad Asses (d12 system)


Heroes Forever: Bad Asses is a sourcebook for game masters who need some interesting non-player characters and/or villians to help spice up their adventures. GM's will find it useful to have a few deadly foes at their fingertips. Heroes Bad Asses Includes: 1) Over 30 NPC Bad Asses with complete stats and character profile and history. 2) New Equipment for your characters to use....   [click here for more]
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Heroes Forever: Charlemagne's Knights (d12 system)

Heroes Forever: Charlemagne's Knights (d12 system)


Charlemagne's Knights provides details on Charlemagne, the Blood Knights and his little kingdom, The Valley of Two Worlds, wedged between France and Spain. This book provides a history of Charlemagne and his kingdom and its interaction against Vlad the Impaler and his Vampire hordes. It also details the great invasion of earth by the Gromler Interstellar Empire and the Grand Alliance under the leadership...   [click here for more]
Guild of Blades  $3.95 $1.99

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Heroes Forever: Detroit City Setting Book (d12 system)

Heroes Forever: Detroit City Setting Book (d12 system)


The city of Detroit is in trouble. The people are under attack from Canada on a daily basis, but they don’t seem to care because they are under the sway of Hoi. Hoi is a mad magician who has the Mayor as his personal zombie and Detroiters as his banks. Most of the people do whatever Hoi and the city says. However there are a few out there who can resist and fight back. The ones that can resist...   [click here for more]
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Heroes Forever: Lords of Order (d12 system)

Heroes Forever: Lords of Order (d12 system)


The Lords of Order cannot normally enter this dimension: the Lords are prevented from entering this dimension by a barrier placed there by Mosses in his secret war against both the Lords of Chaos and Order. However, the Lords of Order and Chaos may still effect change on the Earth. While the physical being that is the Lord of Order cannot enter the Heroes Forever dimension, they can still act through...   [click here for more]
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Heroes Forever: Supernatural (d12 system)

Heroes Forever: Supernatural (d12 system)


The supernatural are what normal people call ghosts, poltergeists, Grey Ghosts, banshee, skeletons, mummies, wraiths, zombies, ghouls, lichs and the like. In the sections below we will go through the stats and what it takes to become a supernatural being (most of the time it means death). To the people in the Heroes Forever universe, ghosts, Demons and Angels are facts. Everyone believes because...   [click here for more]
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  13th Age Core Book