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Item Crafting Redone - Pathfinder, D&D 3.5

Item Crafting Redone - Pathfinder, D&D 3.5


Let hammers fall like ringing bells! Tired of a crafting system that requires you to spend a precious feat on every type of item?  Look no further than this document! Crafting items now manifests in the way of spells that you can learn and cast – spells that you can even cast multiple times per day, to craft an item faster at higher caster levels! Further, this system allows for a would-be...   [click here for more]
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Metamagic Made Better - Pathfinder, D&D 3.5

Metamagic Made Better - Pathfinder, D&D 3.5


Metamagic, Reborn! Within these pages lies a slew of new spells, each designed to replace the feats of the currently-used system of metamagic in D&D 3.5 and Pathfinder. Though this system is designed with the Pathfinder Roleplaying Game in mind, and uses the feats from that system's core books (with some modifications), this system can easily be converted to work with Dungeons and Dragons 3.5,...   [click here for more]
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A 5e Menagerie of Magical Miscellany

A 5e Menagerie of Magical Miscellany


Every little thing she does is magic! The fifth edition of Dungeons and Dragons has a lot of things going for it. However, there's a few things it needs, by this author's estimation. This document is an attempt to rectify that situation, introducing several new rules that can put more of the magic into your world. From the resurgence of the 3.5 Warmage class, to several rehashed and newly...   [click here for more]
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A Simple Random Name Generator

A Simple Random Name Generator


A simple way to generate names.  Get some dice, print out the last page, and roll! ...   [click here for more]
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A Talented Tree - Pathfinder

A Talented Tree - Pathfinder


Wood you believe it?! Give your PCs dendrophobia in A Talented Tree, the new adventure from Tipsy Tabby Publishing! Almost a century ago, a druid with evil in his heart died, and a sapling planted on his grave. It was slowly imbued with his dark magics. The other trees died out, but the cursed tree remained...and awakened. In awakening, it came to develop an intellect with psychic powers and a madness...   [click here for more]
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Changing the Chakra System - Pathfinder

Changing the Chakra System - Pathfinder


A Desperately Needed Fix for an Awesome Concept The Occult Adventures rulebook for the Pathfinder Roleplaying Game is in desperate need of a rewrite. Making a Fortitude and Will save every round, which gets prohibitively difficult in extremely short order, with the "swinginess" of a d20, was not a viable option. Further, with the given difficulty, the power granted in exchange is short...   [click here for more]
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Expanded Class: Craftsman - Pathfinder

Expanded Class: Craftsman - Pathfinder


Mixed nuts, and bolts! We all want an artificer class for Pathfinder.  But if the Alchemist doesn't quite cut it for you, say hello to the Craftsman from Tipsy Tabby Publishing! By creating a Defender, a golem after a sort that shields him from enemies, this class has plenty to work on in his spare time, and he has the tools to do so! Spending time and effort on the Defender can give the Craftsman...   [click here for more]
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Expanded Class: Guardian - Pathfinder

Expanded Class: Guardian - Pathfinder


If by my life, or death, I can protect you, I will. Lend your sword, shield, and armor to a cause you believe in – the Guardian Base Class has come to Pathfinder, and she both strikes down foes and shields her allies from harm! Bearing allies through fire, frost, and forest, this psychic class has access to minor spellcasting, much like the paladin, and wields both a weapon and the mighty...   [click here for more]
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Expanded Class: Shaman - Pathfinder

Expanded Class: Shaman - Pathfinder


I see dead people. The ancestors call you to battle – the Shaman Base Class is here, and her spirit allies are here to help her and her fleshy friends! A divine class based on the binding of spirits of the dead, the elements, the beasts, and the very concepts that bind reality together, the shaman can call on her spirits for both raw magic and greater strength! By speaking to her spirits,...   [click here for more]
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Expanded Classes [BUNDLE]

Expanded Classes [BUNDLE]


This special bundle product contains the following titles. Expanded Class: Craftsman - Pathfinder Regular price: $3.00 Bundle price: $2.40 Format: PDF Mixed nuts, and bolts! We all want an artificer class for Pathfinder.  But if the Alchemist doesn't quite cut it for you, say hello to the Craftsman from Tipsy Tabby Publishing! By creating a Defender, a...   [click here for more]
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Expanded Classes: Elocator - Pathfinder

Expanded Classes: Elocator - Pathfinder


I'm feeling a need, the need for speed! No need to rush – unless you're an Elocator, the new Base Class by Tipsy Tabby Publishing! The elocator doesn't just move, he moves like lightning. Infused with space-time magic of psychic origins, he blurs across the battlefield and leaves his foes baffled as to where that knife came from! But moving fast isn't all he can do; the elocator can find anything...   [click here for more]
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Expanded Classes: Invoker - Pathfinder

Expanded Classes: Invoker - Pathfinder


Pies Iesu Domine... (thunk) Ever wanted to be a divine caster, with a bit less casting? ...no? Well too bad, because that's what you're getting with the Invoker, the new Base Class by Tipsy Tabby Publishing! The invoker is one who channels divine energy into mantras, speaking holy words to boost, protect, and heal his allies! For the invoker, prayers have tangible effects on the world around him!...   [click here for more]
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Expanded Classes: Lord - Pathfinder

Expanded Classes: Lord - Pathfinder


Begin deploying your troops! Command your allies in battle, bolster the ranks of your men, and cut through both courts and campaigns alike with your silver tongue as a Lord! This new base class for the Pathfinder Roleplaying Game comes with a full 20-level progression, designed around a Charisma-based leader of men! You also get two archetypes for Intelligence- and Wisdom-based commands, and three...   [click here for more]
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Feats of Power

Feats of Power


Level up your feats! Feats aren't really one of the interesting facets of a character. One character's Weapon Focus gives the same overall benefit as the other. Feats of Power changes that dynamic! By giving up a little bit of your other stats, you empower your character with other options for battle and exploration alike, in the form of spell-like abilities that you can use! Enchant weapons...   [click here for more]
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Fifth Edition Chop Shop

Fifth Edition Chop Shop


We can rebuild him. Stronger. Faster. Better. It's time to see what 5e is really made of: come to the Tipsy Tabby Publishing Chop Shop! Within this PDF, peruse new rules for your 5e game! Bring back the days of 2e and 1e with redesigned EXP rules; give some more oomph to backgrounds; and overhaul the way AC and hit points work entirely! Less drastic changes include adding power to lower-level...   [click here for more]
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Healer's Handbook - Pathfinder

Healer's Handbook - Pathfinder


Put the healer back on the map! Do you ever put skill ranks in the Heal skill? Do you ever craft alchemical remedies for the party? Do you ever cast a healing spell during your campaigns, that isn't simply a spell in a wand or potion or some other spell completion magic item? Most players don't. It's one of the less valuable options in the Pathfinder Roleplaying Game, in terms of player resources, character...   [click here for more]
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Hedge Magic - Pathfinder

Hedge Magic - Pathfinder


Minor spellcraft put on the map In the Pathfinder Roleplaying Game, magic is, at its essence, a tool used to solve problems that the players come upon...but some problems evade players until very high levels. In Hedge Magic: A Guide to Useful, but Minor Spells, you will find several spells of low power and simple use, whose purpose is predominately to solve little problems for the average...   [click here for more]
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Lycan-5e

Lycan-5e


Ahooo! Werewolves of Faerun! Ahooo! Sharpen your claws and bare your fangs: playable lycanthropes are coming to Dungeons and Dragons 5th Edition! There aren't really rules in the core rules for playing were-creatures in this version of D&D. Oh sure, the Dhampir gets some love, but not the Wolfman? That's no fun. Within this document are some basic rules to playing a werewolf or other lycanthrope,...   [click here for more]
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Mastering Magic Series [BUNDLE]

Mastering Magic Series [BUNDLE]


This special bundle product contains the following titles. Mastering Magic: Amazing Alchemists - Pathfinder Regular price: $3.00 Bundle price: $2.40 Format: PDF Fire burn and cauldron bubble! Brew potions, philters, elixirs, and magic oils in the new Alchemist for Mastering Magics by Tipsy Tabby Publishing! The alchemist was an unusual class back in the days...   [click here for more]
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Mastering Magic: Amazing Alchemists - Pathfinder

Mastering Magic: Amazing Alchemists - Pathfinder


Fire burn and cauldron bubble! Brew potions, philters, elixirs, and magic oils in the new Alchemist for Mastering Magics by Tipsy Tabby Publishing! The alchemist was an unusual class back in the days of the newly-released Advanced Player's Guide. Not quite caster, with the power to fight in a pinch, players could tap into a slew of tropes about magical potions beyond merely healing or invisibility!...   [click here for more]
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Mastering Magic: Crafty Clerics - Pathfinder

Mastering Magic: Crafty Clerics - Pathfinder


A penitent man is humble... Bring your god's word to the world! In this, the fifth of the Mastering Magic series of PDFs, the cleric – much like the druid – gets some much-needed work, bringing the priestly warrior's capabilities to be less CoDzilla! Spheres, channel energy, combat prowess, and spellcasting progression all get reworked and redesigned, with the intent to produce a...   [click here for more]
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Mastering Magic: Deadly Druids - Pathfinder

Mastering Magic: Deadly Druids - Pathfinder


For the birds! By feather, fang, claw, and paw! In this, the fourth of the Mastering Magic series of PDFs, you'll find a druid whose abilities have been shuffled and...toned down? As one of the classes commonly touted as "unnecessarily strong," or Tier 1 by those who use the Tier Measurements, the druid can usually hold its own. A little goes a long way, though...so the druid loses out in some...   [click here for more]
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Mastering Magic: Deadly Dweomers - Pathfinder

Mastering Magic: Deadly Dweomers - Pathfinder


More Hellish hexing for your villains vexing! You've had plenty of time to win with your warriors. Now let's see how magic can be mastered! In this, the first of the Mastering Magic series of PDFs, you'll find new spells, as well as two new systems for determining how hard it is to resist your magics! Easily escape from any bond! Give the fighter the vampiric might to slay any foe! Take a little...   [click here for more]
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Mastering Magic: Killer Kineticists - Pathfinder

Mastering Magic: Killer Kineticists - Pathfinder


Elementary, my dear Watson! Shoot fire and stone from your fingers, run rivers and gales into armies, and bring the life and death of aether and void to bear, with the redesigned Kineticist from Tipsy Tabby Publishing! The Kineticist is fine the way Paizo designed it, but it could still use just a little bit more time in the still. The hope is that this new distillation of the same wine will bring...   [click here for more]
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Mastering Magic: Magi with Merit - Pathfinder

Mastering Magic: Magi with Merit - Pathfinder


I wanna cast a spell! Tired of having to choose between your mace and your magic? Of course you are! In this, the sixth of the Mastering Magic series of PDFs, the magus gets a face-lift that was desperately needed! No longer is he comparable to the chained version of the monk! Arm yourself, armor yourself, and ready magics that any sorcerer or wizard could cast – and cast cast them without...   [click here for more]
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Mastering Magic: Saluting the Sorcerer - Pathfinder

Mastering Magic: Saluting the Sorcerer - Pathfinder


Who is the Master? Your sorcerer's game just got stepped up! In this, the second of the Mastering Magic series of PDFs, you'll find the sorcerer, a class defined by inborn magical power, given the treatment he deserves! Become a literally natural mage by taking the druidic bloodline, or show the world just how much firepower you can bring to bear as a bearer of the elementalist bloodline! Smite...   [click here for more]
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Mastering Magic: Wizard's Wisdom - Pathfinder

Mastering Magic: Wizard's Wisdom - Pathfinder


Subtle, and quick to anger... So many books, so little time! In this, the third of the Mastering Magic series of PDFs, you'll find the wizard getting a little TLC to separate his power from the wizard's born-and-bred magic! Flexibility is the name of the game with a good wizard, but you don't always know ahead of time what you're going to need. The new wizard helps with that! No longer do...   [click here for more]
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Mistress of the Mountain - Pathfinder

Mistress of the Mountain - Pathfinder


She's a man eater! Deep in the Frostfang Mountains, where the legendary Tyrus slew the dread White Dragon Falvanax, the cold is blowing in, and the dead walk...or rather, float above the ground! This adventure sees the heroes protecting a caravan during a harsh storm in the mountains, when they are ambushed by frosty undead who serve their mistress in the deep snows! As the snowy hillside collapses...   [click here for more]
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NEXT-Level Toxicology

NEXT-Level Toxicology


Bottle fame, brew glory, and even stopper death! Are you disappointed in 5e poisons? Well, look no further: Tipsy Tabby Publishing is here with NEXT-Level Toxicology! The system contained within is used to develop better herbal poisons, and also modifies the venoms in the Monster Manual for extra effect! Poison damage becomes more of a fearful weapon herein! An enterprising poisoner finds rules...   [click here for more]
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Overhauling Multiclassing

Overhauling Multiclassing


Class Warfare! Ever think that multiclassing is too little bang for your buck? You're not alone. The following PDF is a new way to multiclass in the Pathfinder RPG, taking a few leaves from D&D 4e and 5e, as well as 3.5's Unearthed Arcana. Want to be a magic-using fighter? A bard with a side of rage? A druid who has adapted to the city streets? A cleric that develops elemental power? We've...   [click here for more]
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Steel and Sorcery: Official Playtest

Steel and Sorcery: Official Playtest


A world of iron blades, eldritch powers, blessed priests, and quiet scoundrels awaits you... Enter the world of Boskia, an ancient land locked in a dark age, fresh from the wounds of an empire run by necromancers, fallen by the combined might of dwarves, elves, and orcs. ~@~@~@~ Welcome one and all to the Steel and Sorcery Playtest Documents! ...   [click here for more]
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The Complete Winning Warriors - Pathfinder

The Complete Winning Warriors - Pathfinder


Let Battle Be Joined! The fighting men have decided that they've had enough. The magic-users have dominated the dungeons and the battlefields, with more options and abilities than any mortal man. These brave warriors stood on the front lines in defense of their allies with little to show for it than a pretty new magic weapon and a few new scars. "We should stand tall and proud!" they called....   [click here for more]
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The Definitive Kobold - Pathfinder, D&D 5e

The Definitive Kobold - Pathfinder, D&D 5e


Go Big! Go Bold! Or Go Home! Kobolds in D&D 3.x and later, and in Pathfinder, are basically the scrappy underdogs of the Material Plane. They're seen as pests, much like goblins, and worse as prideful-yet-cowardly braggarts who seek to assert their draconic heritage, their shared blood with the dragons they inevitably worship. But enough of that nonsense. The PDF you now bear contains...   [click here for more]
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Were Wares - Pathfinder

Were Wares - Pathfinder


What To Do When You Awoo: A Guide for the Newbie Werewolf Unleash your inner beast with Were Wares, the newest PDF from Tipsy Tabby Publishing! The werewolf, among other lycanthropes, is a creature that many players might want to play, for many reasons. Some think it might make a good story; others want the power; and some just identify with the struggle to balance one's life. But rules for...   [click here for more]
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Winning Warrior Series [BUNDLE]

Winning Warrior Series [BUNDLE]


This special bundle product contains the following titles. The Complete Winning Warriors - Pathfinder Regular price: $9.00 Bundle price: $1.40 Format: Watermarked PDF Let Battle Be Joined! The fighting men have decided that they've had enough. The magic-users have dominated the dungeons and the battlefields, with more options and abilities than any mortal man. ...   [click here for more]
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Winning Warriors Extra: Ninja

Winning Warriors Extra: Ninja


We graduated from Ninja Tech! The ninja class, from Ultimate Combat, was written as an alternative to the rogue and almost designed as an early hybrid class, designed from the rogue and monk. And who doesn't like that idea? We at Tipsy Tabby Publishing have decided on one last hurrah for the Winning Warriors series, and we're putting the ninja class on our surgeon's table! The new ninja has the...   [click here for more]
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Winning Warriors: Barbarian - Pathfinder

Winning Warriors: Barbarian - Pathfinder


Putting the "reee" in Barbarian! Second in the Winning Warrior series, the Barbarians Reworked improves the barbarian along the same lines as the Fighter Reborn, giving him a much-needed tune-up! Much like the fighter, the barbarian takes a licking and keeps on kicking – but better than his armored counterpart. Resilience makes certain of that! With the core mechanic of rage made into a...   [click here for more]
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Winning Warriors: Combat Reconfigured - Pathfinder

Winning Warriors: Combat Reconfigured - Pathfinder


With dagger, mace, and sword! Did you think the Winning Warriors series was over already? Think again! But entry number 7 in this series isn't your typical Winning Warrior PDF! This time, we take a stab at the heart of the main problems with fighting men: the combat system itself! Armor with historical accuracy, stacking atop lower layers and reducing damage! Weapon damage dice that actually...   [click here for more]
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Winning Warriors: Fighter - Pathfinder

Winning Warriors: Fighter - Pathfinder


Giving the Fighter Some Much-Needed Love! First in the Winning Warrior series, the Fighter Reborn is an exercise in improving a class with little to no option outside of trying to smack that which wants to eat you with a sharp hunk of metal! No longer are you confined to move-attack, or to full-attack-and-pray-you-hit-more-than-once. New options, increased ability to last in battle, and outlast...   [click here for more]
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Winning Warriors: Monk - Pathfinder

Winning Warriors: Monk - Pathfinder


The Lotus Fist Blossoms Once Again! Third in the Winning Warrior series, the Monk Reforged is for those of you who liked the Monk in Pathfinder Unchained, but felt it just didn't go far enough for your wuxia campaign! Following the design philosophy of Pathfinder Unchained and the previous Winning Warrior classes, the WW Monk has a small ki pool at level 1, which expands at higher levels...   [click here for more]
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Winning Warriors: Paladin - Pathfinder

Winning Warriors: Paladin - Pathfinder


Up the Creek without a Paladin! Fourth in the Winning Warrior series, the Paladin Rewritten brings the holy warrior of the game to the next level, along with the Fighter, Barbarian, and Monk! Spells are now available at 1st level, and every one counts – should you smite your enemies with it, heal your allies, or use one of the spells you've learned? New and rewritten abilities let you and...   [click here for more]
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Winning Warriors: Ranger - Pathfinder

Winning Warriors: Ranger - Pathfinder


Home, Home on the range... Sixth in the Winning Warrior series, the Ranger Remastered finally says "see ya" to the ranger casting spells, but still gives it the power of any other combatant in this series! Stalk the streets or the swamps, wander woods or wastelands, dance across deserts, and intrude upon icecaps, all in pursuit of your quarry! Master bow and arrow, blade, and axe, and prove that...   [click here for more]
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Winning Warriors: Rogue - Pathfinder

Winning Warriors: Rogue - Pathfinder


Rogue Leader, We've Picked Up a New Group of Signals! Fifth in the Winning Warrior series, the Rogue Recast takes the much-maligned thief, second-story-man, and scoundrel out of the fire and into the thick of battle! Unlike most classes, the rogue is not able to take a lot of hits. As a result, the Rogue Recast revolves around not getting hit, by way of moving around constantly! But don't think...   [click here for more]
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Winning Warriors: Winning Archetypes - Pathfinder

Winning Warriors: Winning Archetypes - Pathfinder


Making Your Class, Your Way! Eighth in the Winning Warrior series, the Myriad Possibilities is all about Archetypes for the classes of the Winning Warrior series! Ever wanted to play a scarred, fire-flinging, disgraced monk? Thinking of a rogue who specializes in investigating crimes instead of committing them? Maybe a fighter who can enchant her own weapon? Or perhaps a ranger that hunts down...   [click here for more]
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