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3Deep Compatibility License

3Deep Compatibility License


This free download (zip) contains the 3Deep Compatibility License and Logos in PSD, TIFF and JPEG formats ...   [click here for more]
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Cyberpunk & Corporate

Cyberpunk & Corporate


Cyberpunk & Corporate This is a single page (US Letter) containing six 1d12 random tables. Taken together they should create the outline encounters within cyberpunk corporate office. These tables were created for my Patreon and inspired by the Lone Wolf Solo Jam, Feb 2022. ...   [click here for more]
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Devil's Staircase Wild West Role Playing Quickstart

Devil's Staircase Wild West Role Playing Quickstart


Devil's Staircase Wild West Role Playing This is a diceless role playing game using standard playing cards for skill resolution, where jokers can be used for special feats, trick shots and cheating death amongst other things. This is a quickstart booklet containing a rules overview, pregenerated characters and a first adventure.  The full DS:WW will be on Kickstarter soon! ...   [click here for more]
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Devil's Staircase Wild West Solo Role Playing Rules

Devil's Staircase Wild West Solo Role Playing Rules


This is a solo role playing supplement to accompany the Devil's Staircase Wild West Role Playing Game public playtest and quickstart rules.  Devil's Staircase uses playing cards in  place of dice for the core rule system and these rules continue that theme. There are four rules: an oracle for yes/no questions; a complex question and answer card system; NPC reactions system and NPC tactical look...   [click here for more]
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Scientific Lab Generator

Scientific Lab Generator


Scientific Lab Generator This is a single page (US Letter) containing six 1d12 random tables. Taken together they should create the outline of a weird science lab. These tables were created for the Lone Wolf Solo Jam, Feb 2022. ...   [click here for more]
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The Foreign Princess. Theatre Of The Mind Encounters

The Foreign Princess. Theatre Of The Mind Encounters


A power struggle in a foreign land has sent a princess into exile. Hot on her heals are a band of assassins intent on ending the royal line. The princess has nowhere to hide and no one to turn to. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian...   [click here for more]
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Unfinished: Astronaut Death #pocketquest 2023

Unfinished: Astronaut Death #pocketquest 2023


Unfinished: Astronaut Death is a hack of Unfinished by Stew Wilson. This hack turns Unfinished into a solo RPG and wraps the events around the death of an astronaut at the controls of a shuttle. Your shuttle is approaching the international space station. You are dead at the controls. How did you die? You died, and your spirit will not move on. Unfinished: Astronaut Death is a...   [click here for more]
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Unfinished: Summer Camp #pocketquest

Unfinished: Summer Camp #pocketquest


Unfinished: Summer Camp is a hack of Unfinished by Stew Wilson. This hack turns Unfinished into a solo RPG and wraps the events around a tragic accident at summer camp. Yesterday you arrived at summer camp. Unfortunately, a first-day prank went horribly wrong, and your young life was cut short. You died, and your spirit will not move on. Unfinished: Summer Camp is a solo narrative...   [click here for more]
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A Cast of Thousands: Fantasy Castle Encounters

A Cast of Thousands: Fantasy Castle Encounters


A Cast of Thousands Fantasy Castle Encounters Adventures and modules often detail the main locations that the characters are supposed to visit. Take your typical castle. Yes, you would expect guards to be on the walls and in the guard rooms and the barracks but what about on their way from the barracks to the guard room? Or how about simply chatting up a maid around the corner from where they are supposed...   [click here for more]
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Alchemical Zombies, Theatre Of The Mind Encounters

Alchemical Zombies, Theatre Of The Mind Encounters


There are zombies in the sewers, choking the alleys between the slums and spilling into the streets. The priests stand before then and… nothing happens. The zombies march on killing all who fall before them. Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily...   [click here for more]
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An Explosive Situation. Theatre Of The Mind Encounters

An Explosive Situation. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is mentioned...   [click here for more]
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Clocks of Fate

Clocks of Fate


Clocks of Fate Clocks of Fate is a single optional rule, or more accurately, game mastering technique. Progress Clocks are a common part of PbtA games but they can add a lot of value, make your life easier and speed up play at the table of any game including Shadow of the Demon Lord. This title includes the rule, examples of its use and a selection of Game Icons that you can copy and paste into your...   [click here for more]
Schwalb Entertainment  $0.99

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Evil Healers. Theatre Of The Mind Encounters

Evil Healers. Theatre Of The Mind Encounters


Theatre Of The Mind Encounters are short adventures, situations or encounters described almost purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval European campaign. These encounters are system neutral so no game stats, spells are explicitly mentioned and if a character’s profession is...   [click here for more]
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Fire!, Theatre Of The Mind Encounters

Fire!, Theatre Of The Mind Encounters


Atlan used to be an engineer but now Atlan is High Priest of the Sun Worshipers and has built the ultimate holy weapon, on a roof top in the centre of town! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Genesis, Theatre Of The Mind Encounters

Genesis, Theatre Of The Mind Encounters


There is a monster lurking in the back streets at night. At first no one noticed if a vagrant went missing but when one of the guard disappeared they had to take notice. Since then it is obvious that the guard cannot deal with this threat and the body count is still growing! Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description...   [click here for more]
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Inferno, Theatre Of The Mind Encounters

Inferno, Theatre Of The Mind Encounters


Fire is spreading through the town and panic is infecting the mob. The gates are shut and the guard too scared to open them. Who is going to save the people? Theatre Of The Mind Encounters are short adventures, situations or encounters described purely in text. The setting description is kept to a minimum so they could be parachuted as easily into an Arabian Nights campaign just as easily as a Medieval...   [click here for more]
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Last Stand, Theatre Of The Mind Encounters

Last Stand, Theatre Of The Mind Encounters


In this adventure the characters are the only thing that stands between a small community and destruction. If the characters do not win out then tens of innocents will perish and there is no one else who can step in. Last Stand takes the characters through an evolving siege of a remote village and there is nowhere to escape to. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Off The Beaten Track, Theatre Of The Mind Encounters

Off The Beaten Track, Theatre Of The Mind Encounters


One of the most common starting points for a new game is placing the characters as guards on a wagon train. This variation is intended to be used with experienced players playing inexperienced characters. The characters will face a situation that is spiralling out of their control and cannot be solved at the point of a sword. Theatre Of The Mind Encounters are short adventures, situations or encounters...   [click here for more]
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Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season II

Raging Bull 3Deep Edition, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II

Raging Bull D6 Edition, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Raging Bull, Theatre Of The Mind Encounters Season II

Raging Bull, Theatre Of The Mind Encounters Season II


Raging Bull is a ‘set piece’ encounter. By that I mean the entire adventure is set up to bring about a single scene. If you can remember Indiana Jones running away from the rolling boulder or you have ever seen video of the Running of the Bulls near Pamplona, Spain then you will get what this adventure brings. This is Theatre of the Mind Season II. This second collection of adventures...   [click here for more]
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Random 7th Sea Dice tables

Random 7th Sea Dice tables


This booklet contains random number tables. In this case D10 rolls for use with 7th Sea First and Second Edition. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and...   [click here for more]
Chaosium  $0.99

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Random Classic Traveller Dice tables

Random Classic Traveller Dice tables


This booklet contains random number tables. In this case a mix of 2d6 and the less common 1d6 rolls. There are times as a Game Master when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
Mongoose  $0.99

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Random Cypher System Dice tables

Random Cypher System Dice tables


This booklet contains random number tables for use with the Cypher System RPGs. In this case D20 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need...   [click here for more]
Monte Cook Games  $0.99

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Random D10 tables

Random D10 tables


This booklet contains random number tables. In this case D10 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random D12 tables

Random D12 tables


This booklet contains random number tables. In this case D12 rolls. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a position to take out your dice and you need to make a few rolls. For whatever...   [click here for more]
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Random Powered by the Apocalypse Dice tables

Random Powered by the Apocalypse Dice tables


This booklet contains random number tables. In this case 2d6 rolls intended for Apocalypse World Engine, Apocalypse World and Dungeon World games. There are times as a DM/GM when you want to make a observation check or a skill roll but at the same time you do not necessarily want to alert your players. Maybe you are running a mass battle and you just want to speed things up. Maybe you are not in a...   [click here for more]
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Rolemaster Fanzine Issue 0001

Rolemaster Fanzine Issue 0001


Welcome to issue 1 of the RoleMaster Blog Monthly or RMB Monthly from now on. What you will find here is a selection of posts from the blog edited and repurposed for reading offline. All the posts included in this issue were first published during March 2017 on www.rolemasterblog.com and this was a month during which Brian Hanson was trying to post a blog a day for the entire month. Not every post...   [click here for more]
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Rolemaster Fanzine Issue 0002

Rolemaster Fanzine Issue 0002


Welcome to issue 2 of the RMB Monthly.  This month we bring you a selection of the posts from the RolemasterBlog published in April 2017.  Brian wanted to see us publish a post every day and we nearly did it which considering that we all have real lives outside of gaming and blogging is not too bad even if I say so myself. Please note that the page layout of the print edition is not perfect...   [click here for more]
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Rolemaster Fanzine Issue 0003

Rolemaster Fanzine Issue 0003


So this is Issue 3 of the fanzine. Back in March Brian had the idea of trying to publish a quality blog posts every day. We didn’t quite make it, partially  because I disappeared to Iceland for a while leaving Brian flying solo. April  started the same way.I wasn’t back from Iceland until the 7th so could not  contribute as many posts as I would have liked. In May I decided that we  would hit...   [click here for more]
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Rolemaster Fanzine Issue 0004

Rolemaster Fanzine Issue 0004


This month is a bit special. This is a first for the fanzine and it is all about Shadow World. In many ways this is an easy issue for me as I know nothing about Shadow World. I have played a thief and an illusionist in Kulthea but I have never run a game in the setting. I kind of want to keep it that way as I have enjoyed learning about the world as it unfolds. I don’t think it would be the same...   [click here for more]
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Rolemaster Fanzine Issue 0005

Rolemaster Fanzine Issue 0005


This month I wanted to give you more new and unique content than ever before. I am assuming this is a good thing. As it happens last month’s Shadow World Special was the bestselling edition ever and that was almost 100% reprints of free articles from the blog. This month is very much for the GM. Brian has been on creative overload with his deconstruction of Spell Law and has raised a lot of really...   [click here for more]
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Rolemaster Fanzine Issue 0006

Rolemaster Fanzine Issue 0006


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This issue is our Halloween Special and includes three playable adventures covering demonic possession, a ghost ship and a twist on the classic giant monster movie but this time using a house cat called Fluffy. You also get some GMing advice...   [click here for more]
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Rolemaster Fanzine Issue 0007

Rolemaster Fanzine Issue 0007


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! About the only thing that Rolemaster does not have is a community of small independent adventure writers. People who write and publish their own adventures for the rest of the Rolemaster fans to play and enjoy. The reason for that is that the monsters that you...   [click here for more]
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Rolemaster Fanzine Issue 0008

Rolemaster Fanzine Issue 0008


The RolemasterBlog is a fan run blog written by GMs and players of probably the best roleplaying game ever written, not that we are biased! This month brings more monsters, the Vampire and Vampire Spawn as well as three playable adventures. Stand By Me is a role players vampire story where saving the innocent surpasses the need to kill the monster. At the other end of the spectrum we have a vampires...   [click here for more]
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Rolemaster Fanzine Issue 0009

Rolemaster Fanzine Issue 0009


Welcome to Issue 9 of the Rolemaster Fanzine. This month we have three adventures for you. In Raging Bull there are two concepts depending on how your group operates. Most fantasy games are very much European in outlook but there are hints at possible adventures in a more exotic African styled world suggested by an NPC that the players never get to meet. For those of a more action...   [click here for more]
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Rolemaster Fanzine Issue 0010

Rolemaster Fanzine Issue 0010


Welcome to Issue 10 of the Rolemaster Fanzine. Brian wrote recently that he had published nearly 200 documents for Shadow World on the Rolemaster Blog and the Rolemaster Forums. What I want to achieve here is bring these together into the first printed edition of Brian’s Alternative Spell Law or BASiL as it has become known. It is my understanding that BASiL is a working document in that it is still...   [click here for more]
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Rolemaster Fanzine Issue 0011

Rolemaster Fanzine Issue 0011


Welcome to Issue 11 of the Rolemaster Fanzine. This month is all about BASiL, Brian’s Alternative Spell (i) Law. We are featuring 33 new spell lists what is Essence part 2. These spell lists encompass the traditional Magician base lists, so this is where you are going to find you fireballs and lightning bolts. It is also where BASiL really starts to shine in my opinion. No longer...   [click here for more]
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Rolemaster Fanzine Issue 0012

Rolemaster Fanzine Issue 0012


Welcome to Issue 12 of the Rolemaster Fanzine. This month we complete the Essence section of BASiL. We have five new essence spell lists and one special preview list from the Channeling BASiL lists. In addition we have two new monsters, the Mummy and Mummy Lord. I also want to start a discussion about NPCs and stock NPCs in particular. There are as many different types of NPC out there as there are...   [click here for more]
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Rolemaster Fanzine Issue 0013

Rolemaster Fanzine Issue 0013


Welcome to Issue 13 of the Rolemaster Fanzine. This month brings 25 new Channeling Spell lists from Dark Woundings to Herb Mastery, here is the first part of the BASiL Channeling book by Brian Hanson. ...   [click here for more]
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Rolemaster Fanzine Issue 0014

Rolemaster Fanzine Issue 0014


Welcome to Issue 14 of the Rolemaster Fanzine. This month we are starting to look at Brian Hanson’s Mentalism realm in BASiL. Of the three realms this is the least well developed, in my opinion. What we have for you this month are seven mentalism lists. That may not seem like many but do bear in mind that BASiL is built on the assumption that characters will be of ‘no profession’ so there is...   [click here for more]
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Rolemaster Fanzine Issue 0015

Rolemaster Fanzine Issue 0015


Welcome to Issue 15 of the Rolemaster Fanzine. This month is all about ideas and giving you inspiration to make things your own. I want to introduce the idea of different kinds of magic. We have the three realms and we have Arcane but we haven’t had anything truly new for nearly four decades. So this month I am introducing Blood Magic that does away with Power Points during casting. After that...   [click here for more]
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Rolemaster Fanzine Issue 16

Rolemaster Fanzine Issue 16


Welcome to Issue 16 of the Rolemaster Fanzine. This month is all about adventure writing and ideas. I present three potential ‘philosophies’ as well as two adventures which I hope you can play through with the minimum of GM preparation. I also reprint a story by Captain S. P. Meek. This story was first published in 1930 and is now in the public domain. I hold this story up as an eample of how we...   [click here for more]
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Rolemaster Fanzine Issue 17

Rolemaster Fanzine Issue 17


Welcome to Issue 17 of the Rolemaster Fanzine. This month brings two adventures 'Vesticide' and 'Fire Dragon' and in addition the shapeshifting Dream Team. The dream team could make an intestesting addition to any campaign. If you have ever been tempted to have an 'anti-party' then maybe the dream team is for you. In addition you also get some essay style articles by me. I always enjoy having a good...   [click here for more]
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Rolemaster Fanzine Issue 18

Rolemaster Fanzine Issue 18


Welcome to Issue 17 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings the biggest we have published so far Scorpion Rock. I think the adventures in this fanzine are some of the most popular articles and I also think that a paid for fanzine is the best place for them. Posting adventures on the publically available blog means your players may have already read the ending and that...   [click here for more]
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Rolemaster Fanzine Issue 19

Rolemaster Fanzine Issue 19


Welcome to Issue 19 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Edge of the Sea. Can your players prevent the return of an ancient sea god determined to wash life from the surface of the land? Can they thwart the plans of a rather flambouyant sea faring pirate? ...   [click here for more]
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Rolemaster Fanzine Issue 20

Rolemaster Fanzine Issue 20


Welcome to Issue 20 of the Rolemaster Fanzine. Adventuring We Shall Go! This month brings you another adventure Facing the Idiyva Can your players sneak into an Idiyva settlement and steal a magic ring? There is at least one nasty surprise waiting for them if they try, that is for sure. Random City Houses I show a simple technique for creating really simple, unique house floorplans on the fly. You...   [click here for more]
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Rolemaster Fanzine Issue 21

Rolemaster Fanzine Issue 21


Welcome to Issue 1, January 2019 So this is the first issue of 2019. Happy New Year! I am kind of hoping that this is the year that RMu is finally released. It was mentioned on the Forums that one of the things that RMu will need from the very first day is a starter adventure. What I want to do is create a starting adventure for levels 1st to 5th each month from now until the release of RMu. That...   [click here for more]
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Rolemaster Fanzine Issue 22

Rolemaster Fanzine Issue 22


Welcome to Issue 22, February 2019 This is the second issue of 2019. So it is February (actually it is 27th of Jan but it will be Feb by the time you get to read this) and there is no sign of RMu making an appearance. Part of my desire to see the new edition of Rolemaster hit the shelves is to start calling it RMu rather than RMU as it is most commonly referred to on the forums. When the game hits...   [click here for more]
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Rolemaster Fanzine Issue 23

Rolemaster Fanzine Issue 23


Welcome to Issue 23 of the Rolemaster Fanzine. This month I have been getting rather excited about adventures. As you will know I have taken it upon myself to create starting adventures for RMu. The new game system is due for release at some point in 2019 and the one thing that a role playing game needs is adventures. I have more adventures detailed on the blog than I have published so far in the...   [click here for more]
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