White Wolf's Storytelling Adventure System (SAS for short) is a series of stories in PDF format for our various Storytelling game lines. Think of a Storytelling Adventure System product (SAS) as a story kit, as if you’d bought a piece of modern furniture and brought it home in a big flat box. The basic parts that make up most SAS stories are simple: Storyteller characters, scenes and some... [click here for more]
A Night with Jack is a free one-scene SAS written by developer Eddy Webb for the 100th issue of Game Trade Magazine.
A new monster, Spring-Heeled Jack, is ready to be used in your World of Darkness chronicle, complete with character sheet, scene elements and a scene card to add to your SAS reference library. ... [click here for more]
The Bound, gifted as they are with a second chance at life, do not die easily. A Sin-Eater’s attendant geist can hold the most dreadful injuries at bay, and can even manipulate the laws of death so that another dies in the Sin-Eater’s place. But what happens when that blessing isn’t what the mortal side wants? What happens to poor Regan Anderson, driven mad by her bond to a geist so strange... [click here for more]
Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World... [click here for more]
Interested in using our Storytelling Adventure System format for your own chronicles? Then download this free SAS Support Kit. It has a few pages of suggestions on how to write stories in the SAS format (culled from the same document that White Wolf freelancers get to write our professional SAS stories), and dozens of sheets and forms for you to print up and fill out, covering all of the World... [click here for more]
Angelo looks around the joint, seeing only marks. Back-room poker is always a mug’s game. Every card dealt brings the unlucky ones closer to losing everything—the shirt on their backs, next month’s rent and more. Some schmucks end up with a gun in their hand, doing some of Lucky Joe’s less pleasant work to pay off their debt.The hand’s over. One man smiles, greed... [click here for more]